, I wanted to ask some clarifying questions.
I have an idea to make a small rogue-lite for this challenge. I have found a plugin that can assemble multiple small maps into one big one. My idea is to use this to procedurally generate the map, so the player has a different map each playthrough (but only ever one map in a single playthrough).
While this clearly goes against the letter of the rules (since the game data would contain multiple maps), I feel it is in line with the spirit of the rules. So I wanted to ask if such a game would still qualify to get the badge.
The other question is purely out of interest, since I don't plan on using this trick:
You could have an arbitrary amount of 'switches' and still be within the letter of the rules, by giving the player hidden items named 'switch X' and instead of checking 'if switch X is ON ...', checking 'if party has switch X item'.
I feel this very much goes against the spirit of the rules, but I am curious about your take.
I made sure to read through the thread to see if these questions are already answered but I couldn't find one. I apologize if I have missed them.