Event One Map Game Challenge

Clockwarkgate

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is there a limited amount of conditional branch?
 
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This harder than it looks. I've made the bases of three different maps and I can't quite decide what idea to go for... On the plus side I've figured out an interesting way to work around the events problem. i.e for treasure chests etc. Now I just have to see if it will work lol.
 

Gabrelik

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Definitely going to be participating in this, but I have to say @Touchfuzzy, I'm extremely disappointed in the fact that your "A moose once bit my sister" tag only brings up this one thread. It just feels like so much wasted opportunity...*a game idea stirs in the distance.
 
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Phew, I have finally decided on a map and a vague idea of what I want my party to be doing on it. With any luck I'll have a game soon. lol. Might take me a while though. I have some things I want to play with in MV to try and get a feel for the system. I'm going for a slightly more Dungeons and Dragons feel for the game, so the single map idea works well for that concept.
 

Kotaro

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Do empty events count? Things like the bottom of a waterfall or party member events for cutscenes.
I was going to ask this exact thing, pretty much. Do empty events for scenery animations like torches count, or no? Because that's kind of important to know.
 

Touchfuzzy

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I'm kind of split on this because scenery animation events don't affect the game itself (I'd go with yes on events representing characters in cutscenes, trust me, you can work around this if you are clever anyway), but technically by the exact rules they would count.

What do people think, should purely cosmetic events count? (bottom/top of waterfalls, torches, etc).
 

Nightblade50

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I'm kind of split on this because scenery animation events don't affect the game itself (I'd go with yes on events representing characters in cutscenes, trust me, you can work around this if you are clever anyway), but technically by the exact rules they would count.

What do people think, should purely cosmetic events count? (bottom/top of waterfalls, torches, etc).
I don't think they should count.
 

JtheDuelist

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What do people think, should purely cosmetic events count? (bottom/top of waterfalls, torches, etc).
I say they should count, because otherwise, it would seem unfair to those of us who already posted and finished our projects (unless you allow us who completed our entries a second entry)- plus they could secretly be used to hide event content to circumnavigate around the rules. Allowing them would make it harder to prove which ones contain content and which do not without the need of thorough investigation. I feel some of these rules like this should have been thought out before the event went live.
 

Touchfuzzy

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The thing is, that visual stuff isn't really necessary either. It does make the map look better, but the whole point is to work with a restricted set of tools.

Also, let's be honest, it isn't like you can't make a second version of the game that is "enhanced" that doesn't follow the restrictions. As long as your original entry meets the restrictions and is a complete game in its own right it doesn't matter that much.
 

bgillisp

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I have a couple ideas for this as well that I hope to use. Now I just need time to make it...and next month is finals. So it might be a couple months before I go anywhere with this.
 

JtheDuelist

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Also, let's be honest, it isn't like you can't make a second version of the game that is "enhanced" that doesn't follow the restrictions. As long as your original entry meets the restrictions and is a complete game in its own right it doesn't matter that much.
Fair enough, although I won't be doing an enhanced version for a number of a reasons (primarily I need to finish two other projects first and I feel what I did does what it is supposed to do for the series as a whole).
 

Touchfuzzy

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Aha, yeah, the idea I have for mine will fit the exact restrictions and be designed to never be changed from that. At most I might work on making the UI look better after I'm done, but that shouldn't add more events.
 

Kotaro

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The thing is, that visual stuff isn't really necessary either. It does make the map look better, but the whole point is to work with a restricted set of tools.

Also, let's be honest, it isn't like you can't make a second version of the game that is "enhanced" that doesn't follow the restrictions. As long as your original entry meets the restrictions and is a complete game in its own right it doesn't matter that much.
With this information in mind, I can finish my map and get started on the actual scripting.
Either way, I was actually already thinking about doing an "enhanced"/expanded version later.
 

Diretooth

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Would using an event to create an 'investigate' button to, well, examine certain objects based on player X, Y, and direction be violating the spirit of the ten event limit?
 

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