figuring out ways to do things using only 10 events, 10 switches and 10 variables is hard! I mean... how do you make puzzles, or interactable objects, or treasure chests! Maybe I'm just being overly emotional right now (which I probably am given my emotional state) but it all seems so confusing. lol. I also have a fun idea for passive and active skills that work in conjuction with regions... if only i can get it sorted out somehow... Does anyone have any idea's on how to get around the event issue for puzzles?