Event One Map Game Challenge

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figuring out ways to do things using only 10 events, 10 switches and 10 variables is hard! I mean... how do you make puzzles, or interactable objects, or treasure chests! Maybe I'm just being overly emotional right now (which I probably am given my emotional state) but it all seems so confusing. lol.

I also have a fun idea for passive and active skills that work in conjuction with regions... if only i can get it sorted out somehow...

Does anyone have any idea's on how to get around the event issue for puzzles?
 

Marston

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Still in the somewhat planning and early balancing phase. I am definitly doing another 1 map kill-all-the-stuff game (but with MV instead of 2k3 mechanics this time). So far I need 7 events and 3-4 Variables. Once I have the first few weapons, skills and items down I can see how to properly balance this.

I also thought about something different, like using a event that checks the player coordinates and depending on what they are, it simulates teleporters to other rooms in a dungeon for example. Another variable could then be used to check in which room you are and depending on that, you could use some more events which would work as "dummy" events, doing whatever you want them to do in a room, depending on the variable.
 

Touchfuzzy

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A trick I was planning on using in my game: You can use a common event to dump the RegionID the character is standing on into a variable. A single parallel process event can read that variable to do a lot of things.
 

Touchfuzzy

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It's still being crafted :B. (I am not an artist, and @Archeia is a busy person, so it will be ready when she finds the time for it :). Thanks for your patience.)
 

Nightblade50

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It's still being crafted :B. (I am not an artist, and @Archeia is a busy person, so it will be ready when she finds the time for it :). Thanks for your patience.)
I'm sure it will be great - @Archeia is a fabulous artist :D
Yup, I can wait for however long it takes.
 

Blair Pendragon

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While I didnt make a game, I wanted to mention that you could practically make a full fledged 30 hour RPG within these limitations.
(more like dragon quest, not so much a cinematic game, like final fantasy)
Each event can go upwards of 99 pages.
Each events page can have multiple possible outcomes depending on variables/switches.

you can swap events from one location, to another location, essentially reusing the same event, over and over again.

The only real issue I see here, is the lag it causes, having a large map equate so many other maps. (With a tile set to show as many different types of terrain as possible within the limits given. And using maze like dungeons, rather than puzzle solving dungeons)

You also have to limit how many NPCs you can see on the screen at once, so you can drag the same event NPC around repeatedly, rather than having 2 NPCs on the screen at once. (Which can still be done, as long as u made room for it.)

Progress the story with a variable. When u start a quest, make the variable change to 1, when u progress again, change to 2, and so forth.

When you are at certain positions on the map, the game teleports an event closer to you, such as teleportation events, NPCs, or chests.

Id keep all "Types" of events on the same page, with a conditional branch that checks to see which variable/switch you're using, to determine what you want the event type to do.

Example, on page 1, its most town NPCs who dont progress the story. Page 2, is NPCs who progress the story. Page3, most treasure chests, etc.
 

Touchfuzzy

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You could. I've actually talked about some of the weird things you could do. There are lots of workarounds. I do think some break the spirit of the contest, but you could really work around the restrictions to do a lot of really impressive things if you thought it through.
 

Blair Pendragon

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@Touchfuzzy It breaks the spirit of the contest? Interesting, I thought that WAS the "hint" of what you intended.

I guess the real intent went over my head, what were you intending then? (because now you have my curiosity. Sorry if this doesnt belong here.))
 

Nightblade50

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EDIT: Mini-modded, see post by Kes below
 
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The Mighty Palm

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I was under the impression that the spirit of the contest was to make something small. That while you could make something massive and sprawling with only 10 of each (events/switches/variables) that doing so would be a huge undertaking and a lot of effort, and that's not what this is. This isn't about making a full game, this is about finishing something short and sweet with the added restrictions to inspire creativity.

Unless I completely missed it.
 

Nightblade50

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I just need to remember to use the Report button if someone breaks the rules...
If I don't I break them myself. :(
 

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