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For context, this would be in a long, open-world styled RPG.

Whether it's a key item or right-or-wrong dialogue choice, how does this sound if there was a one time chance for these factors?

These factors would affect things like the RPG's ending and/or bonus content (ex: more dungeons, superbosses, etc) and would only have one opportunity to obtain these factors.

The question might sound silly to some but I imagine since this would be open-world, the player would be able to back-track. Since he/she has the opportunity to go back to anywhere they've already been to, would it be fair for these factors to be a one time chance?
 

I was thinking it would make sense if it was during a story event (ex: dialogue, quick-time event), but I am unsure about key items or dungeons.

For factors such as key items or dungeons, I was thinking it would give the game more replay value if the player missed out on them but at the same time, the player could have had many hours invested and would not like to go through the entire game to obtain these factors.

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