Online Chat System

Capitán

kind of a big deal
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I've  had this idea for an online chat system using gamejolt, If you haven't used gamejolt before it has a pretty useful api and includes online data storage, I was thinking of using this api's data system to call an HTTP POST of the users input and send it to the online data storage and then have a script detect when someone sends a message then it calls an HTTP GET request from the online data storage and returns the message, is this system possible? Or does it seem farfetched.

Explained Like This:

Bob's Game -> Web Storage <- Jim's Game

The Game's player sends text to the web storage via HTTP POST, then a script in the engine performs a get request to relay it to the game and everyone gets the message ingame,
 
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Kes

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This sub-forum - and indeed the whole site - is exclusively for discussing and supporting games made with the various RPGMaker engines.  From what you have written it does not look as if you are using RM for this project.

EDIT

I am unlocking the thread as the OP has said that this is, after all, for Ace.
 
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Wavelength

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I think Dekita's gotten the closest to such a system of all users on this board (but I could be wrong).  I'd be interested to know what he thinks.

Either way, it would require some complicated scripting to make work.
 

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