- Jun 9, 2019
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bro I can not upload online have discord? to help me?
Thank you a lot for the feedback!Hey peq42! Hope you're having a great day! I played RPGmod this weekend and put together some notes/feedback for you:
I loved it!! I like the CRT screen effects going on, the weather, and the warm lighting. The song is also great--the whole vibe on startup is very, very cozy, and I actually just stayed on the menu for a while to listen to the music and watch the rain. In my opinion, you achieved an awesome title menu here because it made me feel ready to play the game. I also like that you included mouse controls over on the bottom right and made them big enough to read/see.
Having the mouse to control your aiming is a great idea! I don't know if the keyboard/gamepad controls pop up once an online game is started, but if not, I think it would help because while I knew what I was doing with the mouse, I couldn't figure out at first that I would be moving with the WASD keys. I also had a hard time figuring out that the E key was the confirm/interact button. I would recommend controls pop up at the beginning of the round or shown in your title menu (I just saw on your devlog that you'll be adding this in the upcoming update, perfect!!)
I like the map design, dark and scary with enough lights that you're not wandering blindly but dark enough to set the atmosphere and make it perfectly scary. I could see this being SOO much fun with a bunch of people trying to survive together. I hope more people will download and play so I can really try this one out. On a side note, I noticed that you can't walk and aim your cursor at the same time. I don't know how difficult it would be to change that or if it would make a big impact on the gameplay just yet, but I think it would be more player-friendly if it is possible to do!
I like how bright this one was and the randomized placement when the game starts. Sad I couldn't play it yet!!
Cool, it remembered my name when I rejoined! The idea of having your chat control the random events I thought was unique and would be fun for streamers to play with their viewers. I am a sucker for food/thirst systems, so seeing this implemented as a means to survival was right up my alley.
Fuuuudge, those slimes were fast!
Does that happen when you stay in a server for too long without any other players connecting? That's a cool way to get back to the menu and try again or check to see if other players have joined different servers. I also thought it was player-friendly for you to have a way to exit back to the main menu at any time using the Esc key.
I can tell you put a lot of work into this! Even if I couldn't play all of the modes fully yet, I can still see that this is coming along very nicely. Keep up the hard work! Are you planning to release this on Android/Apple? I have a feeling this would be a hit on mobile, too!
Cool Beans! I'd still call this a 1.2 update personally!Yes you didn't read wrong, update 1.2.0 got renamed to 1.1.1, but worry not! Despite sounding less important, this update brings the things promised for 1.2.0, I just thought of naming it as a very minor update would make more sense since there's little new things(its most about working on this people gave feedback on, and some minor bug fixes)
-New $gameMap.eventServerId(id) function that returns an event with a given server ID(Tutorial on it will be done soon TM)
-New Tutorials for Tower Defense and VS Twitch Maps
-CRT Mode changed from being default ON to default OFF(can be turned on/off in options)
-Enemies in tower defense now can walk through one another
-New Tower Defense 2 Map(with different layout and song playing)
-Sentry now does 50*sentrylevel damage(increased from 34*sentrylevel)
-New buildings: Explosive and Balloon
-Certain explosion sounds now have positioning(you won't hear them from far away)
-The explosion animation is now cached, which should help with FPS when there's lots going on the screen
-Player no longer changes to a random character once pressing the lever on Tower Defense
-New moveObject(id,x,y) and getObjectInfo(id) functions(Tutorial on it will be done soon TM)
-Fixed red dot on the top right showing on twitch and tower defenses
-Fixed bank(in tower defense) not having an animation