What if I was to have multiple servers capable of running it though, would it be possible then? Of course, providing there was a script. (Sorry for the double post, I forgot

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Doesn't change the fact that any SQL server is passively waiting for the player input - spreading it among several servers only increases the synchronisation problems while doing nothing to provide the clients and the connection with more capacity.
Spreading a database over several servers only increases capacity as long as the database requests are independent of each other - and it's the data synchronisation with the clients that's the problem and bottleneck here, not the simple data access.
For online multiplayer, you need a game server, not an SQL server - and that does not yet exist.
The SQL-Server is one step into that direction because even the game server needs a database, but it's only one of a lot of steps that are needed before a game server can function.
If you're interested in the technical side - go look up what a "semaphore" is (I hope the name is the same in english). That is what you need for a decentral synchronisation, and protecting each data change (like the position of the player when moving) with a semaphore will multiply the data traffic by (3 plus number of players plus number of sql database servers used) as a simple estimate. The more players you want, the more your traffic will increase with decentral synchronisation.
Even if a good programmer finds a way to reduce the number of semaphores needed, the traffic will still go up with each player online - that's why you need a game sever programmed to handle the data and sending only the results (without the need for semaphores) to the player.
Just imagine: two player on the same map standing one tile apart both want to move to each other - who will get to that position first? With two different computers over an internet connection, no one can know who moves faster unless there is an active server controlling the map. Without that active server, both need to check the SQL-Database if the position is free, then send their request to move there to it, and only after getting the confirmation "you're first" one of them can move to that position while the other gets back a "sorry, blocked" and needs to update its display of the other player's event placeholder.
And that is a simple move command, nothing complex...