only 1 hp in Dungeon?!

Kristoffer

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Everything went just fine, I had a good game, then suddenly I only have 1 hp in the dungeon.
At any other map the character has full HP, but when I enter the dungeon, HP is 1, and I can heal or use potions, but then it
instantly drop down to 1 again.

Why?

And how do I fix this?

(I have checked the HP in "Clases" everything is exactly how is supposed to.
 

Mystic_Enigma

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Might you by any chance accidentally made an event that reduces your HP to one? It sounds like there might be such on Parallel Process that depletes HP whenever possible...You can also double-check your plugins(if any) that manage HP that might be messing up your events!

EDIT: That goes double with your Common Events list, is anything disruptive on an Autorun or Parallel trigger?
 

Andar

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it could also be that the map adds a state that reduces the HP, it doesn't need to be a parallel process setting HP.

but no matter how it is done, it has to be an event executed on entering the map. you need to check all map events for whatever change they do.
If it is in the common event, then it is triggered by the map events as well - or the effect would also be there on other maps.
 

Kristoffer

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it could also be that the map adds a state that reduces the HP, it doesn't need to be a parallel process setting HP.

but no matter how it is done, it has to be an event executed on entering the map. you need to check all map events for whatever change they do.
If it is in the common event, then it is triggered by the map events as well - or the effect would also be there on other maps.[/QU
it could also be that the map adds a state that reduces the HP, it doesn't need to be a parallel process setting HP.

but no matter how it is done, it has to be an event executed on entering the map. you need to check all map events for whatever change they do.
If it is in the common event, then it is triggered by the map events as well - or the effect would also be there on other maps.

Thanks! It was just a stupid rock-trap I had forgotten how worked, (or rather dident work) so I fixed it now, thanks for your help. :)
 

Kristoffer

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Thanks! It was just a parallel trap, I dident quite understand, but now I fixed it :)
 

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