Only allow certain troops for random encounters if a switch is turned on

MusicTF

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So there are random encounters on my world map.  I have different areas with different region IDs and all that, but in the beginning of the game you acquire the members of your party separately, the game starts with only one person in the party, then you gain another person, and finally two more people.  There are switches that get turned on once each person is in your party (for NPC dialogue purposes).  What I'm wondering is if there's a way to have which troops can be encountered in the first area of the game depend on those switches, because a four person party is far more powerful than a one person party, so if I design the troops with a four person party in mind, you'll die in the beginning just walking to town, but troops for one person would be too easy once you've gotten the other actors.  Is there a way to do this?  I'm somewhat familiar with RGSS3, so if it can only be done through scripting, that's fine.
 

Shaz

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The only way I can think of to do it without a script is to have multiple versions of your world map, with appropriate troops set up, and use a variable or conditional branch to determine which world map to use depending on who's in your party.


Otherwise a script.
 

MusicTF

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The only way I can think of to do it without a script is to have multiple versions of your world map, with appropriate troops set up, and use a variable or conditional branch to determine which world map to use depending on who's in your party.


Otherwise a script.
That seems like too much trouble, I'll just try to script it
 

Shaz

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not really - create map.  Copy paste map.  Set troops on each one.  And conditional branches are easy.


But yes, if you are comfortable scripting, I would probably go with a scripting solution myself.
 

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