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Hello everyone,
What is the best way to implement a system where status afflictions like poison can only affect one character at a time? For example, when a new status affliction is applied it overrides the old one and it simply disappears.
What is the best way to implement a system where status afflictions like poison can only affect one character at a time? For example, when a new status affliction is applied it overrides the old one and it simply disappears.
