MrNoodle

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So, I've been putting together a game recently, and wanted to make it so that the player could only save at specified locations, like events where I've put the script to open he save menu. I've looked through the menus, and I cant find any option to enable this. Anyone want to give me a hand?
 

mlogan

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I've moved this thread to Ace Support. Please be sure to post your threads in the correct forum next time. Thank you.
 

Engr. Adiktuzmiko

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When your game begins, run an event that have the event command Change Save Menu Access -> Disable


Then on your save events, use the event command Open Save Menu


Or if you want the save menu to simply be enabled in those maps, then on the events that transfer you to that map, use 


Change Save Menu Access -> Enable, then on all events that transfer you from that map use 


Change Save Menu Access -> Disable to disable the menu again
 
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Andar

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search the forum for "save crystal", that is what they're usually called and there should be tutorials about that.


Basically, an event on your starting map will disable save access by event command, then you place events that call the save screen directly on the maps where you want those save points.
 

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