I am working on a game prototype where there are few battles but stats still play a big part. Making events and sidequests raise a character stat is simple enough I was wondering if there any way to only show an event if a characters stat is only above a certain threshold? Lets say there is a ghost in a map that the player can only see or interact with if their wisdow stat is high enough. Any suggestions how this can be implemented, and if it is even possible?


