After many months of work and a move across the globe, I'm excited to introduce Opal - a fantasy rpg offering multiple progression paths and story outcomes. Update: The Demo/Early Access Version* is now available: Download (196mb) it at: https://rubescen.itch.io/opal Check it out and feel free to offer critique! Teaser trailer: SYNOPSIS Spoiler: Synopsis Original tilesets. Original soundtrack. Original character and battler sprites. Original animations. Non-linear/Multiple story-impacting progression paths. Fight your way forward: Turn-Based, Strategic Combat (no random encounters). Non-violent: mechanical and story-based puzzles offer alternatives to combat. Non-linear progression: Choose from an initial three clear paths, and spiral from there to many different results. STORY Spoiler: Story "My mother wore a shining opal pendant. When I would ask about it, she would tell me stories of a miraculous fountain. Its pure waters cured the sick and healed the injured. A young man discovered it and upon its power founded a great kingdom. The legend of the king and his fountain spread far to the East and the West. Many sought the water of life and received its boon. So when my mother became ill, I knew I must also visit the fountain." SCREENSHOTS Spoiler: Screenshots CREDITS Spoiler: Credits Engine and default assets: Kadokawa/Enterbrain (RPGmaker MV and XP) Graphics, Music, and Story: Caleb "Rubescen" M. - the Whale the Sea Studio Plugins: Yanfly, Galv, SumRndmDde, Astfgl, Masked, Rubescen *Please note: This version is a demo/early access. It contains roughly 3-5 hours of content, and the story can be completed for most of the possible endings. However, much of the content is unpolished and some incomplete. Likewise, as a beta, bugs may be present. Your feedback/bug reports are welcome in this thread!