- Joined
- Mar 21, 2014
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- 13
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- English
Hello all!
I've been trying to work out ways to make custom control schemes for my RPG Maker game that uses Falcao's Pearl ABS. That means I need access to a control scheme that strays from the default of RPG Maker.
After messing around with a third-party software called JoyToKey, I figured out a scheme that worked perfectly, installed the software into my project folder (in a sub folder called 'Controls'), and also have the scheme in that folder so when others play the game, they can access and install the software with the scheme set up for them.
The one issue is that I want to try and allow the user to select to open this software while in game, preferably in the start menu but that's not mandatory. When this happens, JoyToKey is already configured to enable the controller mapping to how I have set and the the player wi be able to use their controller seemlessy.
Does anyone know how this can be done, or a better method to implement a controller option into a game that uses a control scheme that is different than the default? I've spent a lot of time researching and trying different ideas and scripts, but maybe I missed something!
Thanks ahead of time!
I've been trying to work out ways to make custom control schemes for my RPG Maker game that uses Falcao's Pearl ABS. That means I need access to a control scheme that strays from the default of RPG Maker.
After messing around with a third-party software called JoyToKey, I figured out a scheme that worked perfectly, installed the software into my project folder (in a sub folder called 'Controls'), and also have the scheme in that folder so when others play the game, they can access and install the software with the scheme set up for them.
The one issue is that I want to try and allow the user to select to open this software while in game, preferably in the start menu but that's not mandatory. When this happens, JoyToKey is already configured to enable the controller mapping to how I have set and the the player wi be able to use their controller seemlessy.
Does anyone know how this can be done, or a better method to implement a controller option into a game that uses a control scheme that is different than the default? I've spent a lot of time researching and trying different ideas and scripts, but maybe I missed something!
Thanks ahead of time!