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Hey guys, new here to the forum but I'm sure that posting here is the best chance of some advice on what I need.
Basically... I'm making a game that is sort of open world... there's several maps but the player can mostly go to any part of any map whenever they want and explore freely. I'm using the Yanfly Enemy Levels plugin as to balance the gameplay and the PH Quest Book plugin to handle quests.
My question is... What is the best way to have the quests come up in a way that doesn't interfere with the open exploration? For example, some NPCs have if statements so that if the previous main quest is complete, they'll offer the next one. but with side quests and things too, it's getting a little complicated. Is there an easy and efficient way to deal with this that I'm not seeing?
I want it to be player friendly and simple to follow but also to offer a decent amount of depth to the gameplay.
Thanks in advance for any advice you can give!
Basically... I'm making a game that is sort of open world... there's several maps but the player can mostly go to any part of any map whenever they want and explore freely. I'm using the Yanfly Enemy Levels plugin as to balance the gameplay and the PH Quest Book plugin to handle quests.
My question is... What is the best way to have the quests come up in a way that doesn't interfere with the open exploration? For example, some NPCs have if statements so that if the previous main quest is complete, they'll offer the next one. but with side quests and things too, it's getting a little complicated. Is there an easy and efficient way to deal with this that I'm not seeing?
I want it to be player friendly and simple to follow but also to offer a decent amount of depth to the gameplay.
Thanks in advance for any advice you can give!



