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Hello makers :)

I'm new posting here, so I don't know if I'm posting in this right place. However, I'm a bit stuck. I'm planning on making a fully open-world RPG in MV, where every area is accessible from the start. This is where both my difficulties and the game's difficulties both begin to fluctuate.

The further from the starting point you travel, the harder the enemies are to defeat. Despite this being the case, if the player ventures straight towards these tougher areas, I want them to still be able to kill the enemies, if they are 'skilled' enough. But just by thinking about it, the standard turn-based combat is too stat reliant for any type of player to defeat tougher enemies in combat.

So what I question is; what combat style would be optimal/ interesting for this type of game?
I've considered ABS, but it's a little overwhelming. On top of this, the world would need to be designed around ABS combat.
Any other combat systems that I'm missing? Any skills/ states to improve turn-based combat?

Any suggestions would be greatly appreciated :)))

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