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I'm having trouble making my story/plot connect since it's an open world


So. I've decided to make my first 'test' RPG an open-world type with a decent story arc. Sadly, I'm having trouble 'connecting' it all... It's not like in a book where you just write the 


next chapter and the story continues, no, the player can do whatever he/she wants, which makes me wonder how I'm supposed to implement any kind of plot. Most of the 'events' so far are just map-based and give some description/lore of the world, maybe a small bat-hunt quest, but in no way does it create a good story. 


What are your tips and suggestions? Should I abandon the open-world idea and make it more like 'The Witch's House' where the player essentially follows a straight line to the end?Screen Shot 2016-03-17 at 18.18.22.png


 

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