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I ran a profiler while launching a completely fresh game deployed from RMMV on an iPad2 and this is what I got (though this will affect both iOS and Android devices):

Even with a completely fresh game (no events, no external plugins, etc.), the renderer is seeing issues all over the place, mostly in terms of inefficient handling of graphical resources.
Here's the trace file itself:
https://dl.dropboxusercontent.com/u/67091205/fresh_trace.trace.zip
From the looks of things, we could be getting substantially better performance on both iOS and Android devices if some of these issues were ironed out. Is there any chance of making that happen?

Even with a completely fresh game (no events, no external plugins, etc.), the renderer is seeing issues all over the place, mostly in terms of inefficient handling of graphical resources.
Here's the trace file itself:
https://dl.dropboxusercontent.com/u/67091205/fresh_trace.trace.zip
From the looks of things, we could be getting substantially better performance on both iOS and Android devices if some of these issues were ironed out. Is there any chance of making that happen?

