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I ran a profiler while launching a completely fresh game deployed from RMMV on an iPad2 and this is what I got (though this will affect both iOS and Android devices):


profile.png


Even with a completely fresh game (no events, no external plugins, etc.), the renderer is seeing issues all over the place, mostly in terms of inefficient handling of graphical resources.


Here's the trace file itself:


https://dl.dropboxusercontent.com/u/67091205/fresh_trace.trace.zip


From the looks of things, we could be getting substantially better performance on both iOS and Android devices if some of these issues were ironed out. Is there any chance of making that happen?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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