Opening and closing submenu directly without player input

thepsyche

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Hi everyone,

I was wondering if I could get help with a little logistical problem pertaining to my desired "Item Dissemble" functionality.

I planned to use the YEP Item Disassemble plugin for this, but it doesn't quite cover my needs.

The Item Disassemble plugin is only available through the player status menu, whereas I wanted the player to interact with an NPC to trigger this window to appear directly from the Event page. This is so I can include Item Disassemble as a "service" rather than something the player can do themselves.

I tried to think of a few ways in which I could do this, and the closest thing I could come up with, would be to use a script.

There is another YEP plugin called "Script Call Plugin Commands", which enables the use of plugin commands in a script. With this, I could use the plugin command from the Item Disassemble plugin to turn ON the Item Disassemble menu (by default, it would be turned off) in a script - and then the idea would be to activate the Item Disassemble submenu from the status menu using the remainder of the script.

The only problem is, I don't know if this is actually possible - if a script can be used to activate a submenu (and close a submenu) directly. Even if this could be done, I'm not sure if there would be a way to force a script after the player had finished in the Item Disassemble menu to close it without going back to the normal status menu.

So, regardless if that method is possible or not, does anyone have any suggestions as to how to achieve the desired outcome here?

Thanks!

EDIT: I've done a bit more research, and calling the Item Disassemble menu isn't really going to be a thing, considering that it's just an extra option added into the Item menu and not a Scene itself. I could however, call the Item menu, which I've learned I can do using:

SceneManager.push(Scene_Item)

However this is not optimal, given that:

a) It looks widely different from other Shop Menus, and Synthesis Menu
b) It allows players to use items on actors, equip, etc.
 
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