- Joined
- Nov 17, 2016
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Hi All,
First time poster. I'm currently working on a little project for my children. I'm slowly working through SumRndmDde's tutorials and writing notes for myself to refer back to when I plan to implement that aspect of the tool-set into my game.
I've got some (limited) professional experience with scripting/coding so the explanation doesn't need to be too basic but: I have a question about the opening animations for chests.
Can someone please explain to me the logic behind the below instructions displaying the opening animations of a chest? I would expect to have to apply the partially opened chest images at specific points of the code. (The below was created from Quick Event Creation: Treasure)
1. Direction Fix Off 2. Turn Left 3. Wait: 3 frame(s) 4. Turn Right 5. Wait: 3 frame(s) 6. Turn Up 7. Wait: 3 frame(s)
Appreciate whatever help anyone can give.
Cheers
Kelewan
First time poster. I'm currently working on a little project for my children. I'm slowly working through SumRndmDde's tutorials and writing notes for myself to refer back to when I plan to implement that aspect of the tool-set into my game.
I've got some (limited) professional experience with scripting/coding so the explanation doesn't need to be too basic but: I have a question about the opening animations for chests.
Can someone please explain to me the logic behind the below instructions displaying the opening animations of a chest? I would expect to have to apply the partially opened chest images at specific points of the code. (The below was created from Quick Event Creation: Treasure)
1. Direction Fix Off 2. Turn Left 3. Wait: 3 frame(s) 4. Turn Right 5. Wait: 3 frame(s) 6. Turn Up 7. Wait: 3 frame(s)
Appreciate whatever help anyone can give.
Cheers
Kelewan

