- Joined
- Sep 14, 2017
- Messages
- 63
- Reaction score
- 8
- First Language
- Polish
- Primarily Uses
- RMMV
Hi,
I've been look around for a solution to my issue, yet I can't find any.
I'm trying to make only one, simple item menu for my character, which can be open and closed with the same exact key. So far I've got this:
1. I've created a parallel event
2. Changed menu access to disabled (I don't want player to have access to anything but that one menu)
3. Created a common event with conditional branch like so:
if Input.isTriggered('Space');
then SceneManager.push(Scene_Item);
Which pops the menu in question, and that's great, but now I'd like to close it with the same key (spacebar in this case). I've already tried playing around with SceneManager.push/goto(Scene_Map); but nothing will work. Any help would be greatly appreciated, thank you.
I've been look around for a solution to my issue, yet I can't find any.
I'm trying to make only one, simple item menu for my character, which can be open and closed with the same exact key. So far I've got this:
1. I've created a parallel event
2. Changed menu access to disabled (I don't want player to have access to anything but that one menu)
3. Created a common event with conditional branch like so:
if Input.isTriggered('Space');
then SceneManager.push(Scene_Item);
Which pops the menu in question, and that's great, but now I'd like to close it with the same key (spacebar in this case). I've already tried playing around with SceneManager.push/goto(Scene_Map); but nothing will work. Any help would be greatly appreciated, thank you.

