In my opinion, flat lore dumps are boring. I made my opening cutscene a little more interesting. In it, the protagonist's brother - who is this game's Big Bad but so far masquerades as a good guy - speaks to the protagonist, and his lines alternate with short scenes introducing each of the playable characters and opening credits. A small excerpt:
Theme music is playing. It is severe and foreboding.
Screen: Sea at dusk
Reaves: Five years ago we parted, little brother
Credits: Programmers - Victor Sant, Yanfly, etc
Screen changes: a castle-like auditorium filled with students. Oscar and Mira sit in the auditorium, but they are not yet named so they are referred to as Apprentice Black Knight and Apprentice Paladin respectively.
Master Sikorsky: Here you will learn the arts of the Knights of Pentacles. In these troubled times, warriors of our order are needed more than ever... Are you following?
Apprentice Black Knight /Oscar/: Yes, sir.
Apprentice Paladin /Mira/: Wait, wait, please. I am not that fast at writing down.
Credits: Artists - PandaMaru, Bokou etc
Screen is back to the sunset sea
Reaves: My path is drawn by the ancient, cold blade of a Black Knight's sword. But it is your path as well, because aren't you, too, a Black Knight?
What do we learn from this piece? We learn that there is an order called the Knights of Pentacles, and they are sorta magic using warriors. Some of them are paladins, and some of them are black knights. Our main guy is a black knight, and so is his brother who likes to speak in cryptic phrases. Our main guy is disciplined and ordered, while his paladin girlfriend is a bit of a dork and is not well educated because she writes slowly. All this is represented in a cool intro form, not a wall of text, and also all members of the RPG maker community who provided plugins and assets are credited.