- Joined
- May 30, 2014
- Messages
- 11
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- English
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Ophidia
(Edit--I replaced the demo with one that I playtested after deployment. It seems that the Window Arrow image for Galv's Message System isn't there after deploying without unused files.)
I am early in development on this project. I am focused on story-line and eventing right now, and will go back through and worry about tilesets later (my sister is an artist, and she will be helping me with this). I was originally going to do this story as a novella, but decided it would work really well as an RPG.
Update: The game is now playable to the end, though I am going to improve dialog, and make the cutscenes better. I will be looking for feedback to know if I need to leave better clues on how to get through the game. Gameplay should be around an hour total without excessive need to grind to get to higher levels.
(Edit--I replaced the demo with one that I playtested after deployment. It seems that the Window Arrow image for Galv's Message System isn't there after deploying without unused files.)
I am early in development on this project. I am focused on story-line and eventing right now, and will go back through and worry about tilesets later (my sister is an artist, and she will be helping me with this). I was originally going to do this story as a novella, but decided it would work really well as an RPG.
Update: The game is now playable to the end, though I am going to improve dialog, and make the cutscenes better. I will be looking for feedback to know if I need to leave better clues on how to get through the game. Gameplay should be around an hour total without excessive need to grind to get to higher levels.
Neva Tiverton lived a sheltered life as the only child of Kersa and Ander, who ruled one of the four kingdoms of Ophidia. Their kingdom was attacked one night by soldiers from a rival king, led by someone Neva had only heard about in legends—a sorcerer named Alpharan. As the army laid waste to the land they loved, Ander shocked Neva, by using something he had been hiding from her since birth, their family’s magical abilities. Using a spell, the three members of the royal family, along with four of their most trusted guards, were transported to a cave system hidden from the rest of the world.
Kersa and Ander could not sit by and let their kingdom fall, so they left Neva in the hands of the guards, and set out to negotiate with another kingdom. Neva woke the next morning to a panicked guard, who succumbed to his wounds as he told her where to find a powerful summoning spell her grandfather had left in the cave. Neva spoke the words for a spell that promised a powerful warrior to help her defeat her enemies. Instead, it delivered a high school senior from Earth named Thomas, who was even more ill-equipped to handle the battles ahead as she was.
Now, the only way for Neva to escape the caves, find her parents, and return the Tiverton Kingdom to its rightful rulers, is to work with a young man whose only concern is returning to Earth so he can take his SATs and escape the small town where everyone knows his family as the Crazy Coultons.
It is up to you to help Neva and Thomas realize their potential. Their powers are tied to their emotional bond, and your choices will determine whether they are able to overcome their pain, anger, and self-doubt in order to find the magic that resides in themselves.
The game will be story-centered, with dialogue choices that will affect two variables—Empathy and Courage. Depending on the amount of these variables, there will be different states, such as Distrust, Hate, Compassion, and Love, as well as Coward, and Brave (I’ll think of more states on the courage spectrum later). Being in one of these states will cause changes in attributes, as well as affect how some events play out. There will be no random encounters, instead there will be on map events that trigger battles when the event touches the player.
Kersa and Ander could not sit by and let their kingdom fall, so they left Neva in the hands of the guards, and set out to negotiate with another kingdom. Neva woke the next morning to a panicked guard, who succumbed to his wounds as he told her where to find a powerful summoning spell her grandfather had left in the cave. Neva spoke the words for a spell that promised a powerful warrior to help her defeat her enemies. Instead, it delivered a high school senior from Earth named Thomas, who was even more ill-equipped to handle the battles ahead as she was.
Now, the only way for Neva to escape the caves, find her parents, and return the Tiverton Kingdom to its rightful rulers, is to work with a young man whose only concern is returning to Earth so he can take his SATs and escape the small town where everyone knows his family as the Crazy Coultons.
It is up to you to help Neva and Thomas realize their potential. Their powers are tied to their emotional bond, and your choices will determine whether they are able to overcome their pain, anger, and self-doubt in order to find the magic that resides in themselves.
The game will be story-centered, with dialogue choices that will affect two variables—Empathy and Courage. Depending on the amount of these variables, there will be different states, such as Distrust, Hate, Compassion, and Love, as well as Coward, and Brave (I’ll think of more states on the courage spectrum later). Being in one of these states will cause changes in attributes, as well as affect how some events play out. There will be no random encounters, instead there will be on map events that trigger battles when the event touches the player.
Galv
Yanfly
Avey
Dawn Dutcher (My sister, for the Title page
Yanfly
Avey
Dawn Dutcher (My sister, for the Title page
The demo is playable through to the end, even thought I still need to make changes so it is more enjoyable for players.
Downloadable Demo needs work. I do have a demo that is playable in the browser at https://jigida70.itch.io/ophidia
Downloadable Demo needs work. I do have a demo that is playable in the browser at https://jigida70.itch.io/ophidia
Last edited:

Title2
Screenshot1

