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The skill is suppose to hit 1 target by jumping over the target and landing behind target before swinging weapon....I know timing is off between effect and animation and will be working on it.  A normal slash physical animation is what I am using.  The Pre- damage is a slight variation (thanks to Tsukihime for the help with  pre-d eval) on the Spirit shackle skill that can be found on Yanfly's tips and tricks.    I would love to hide battle hud if possible but not sure how since it gets in the way...maybe not for this skill but others I have in mind.  Just want some honest feedback on what people think of the skill and/or maybe suggestions on how it could be better.   Thanks.


<Pre-Damage Eval>


if (user.isStateAffected(45)) {


  var rand = Math.random();


  if (rand < 0.4) {


    user.gainMp(-5);


  }


  else if (rand > 0.6) {


    user.gainHp(-100)


  }


  else {


    user.gainHp(-100), user.gainMp(-5);


  }


}


</Pre-Damage Eval>


<setup action>


display action


immortal: targets, true


</setup action>


<target action>


camera focus: user


zoom: 120%, 30


wait for zoom


opacity not focus: 0, 60


wait for opacity


move user: target, back base, 12


face user: target


jump user: 500%, 10


wait for movement


wait: 30


face user: target


motion attack: user


ani wait: 3


action animation: target


action effect


wait: 2


motion attack: user


ani wait: 3


action animation: target


action effect


wait: 2


if user.agi >= 25


motion attack: user


ani wait: 3


action animation: target


action effect


wait: 2


if user.agi >= 50


motion attack: user


ani wait: 3


action animation: target


action effect


wait: 2


if user.agi >= 100


motion attack: user


ani wait: 3


action animation: target


action effect


wait: 2


if user.agi >= 150


motion attack: user


ani wait: 3


action animation: target


action effect


wait: 2


if user.agi >= 190


motion attack: user


ani wait: 3


action animation: target


action effect


wait: 2


<\target action>


<follow action>


camera reset


opacity not focus: 100%, 60


wait for opacity


</follow action>


I am currently using Yanfly's plugins for battles.  Action sequence 1, 2, and 3.

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