The skill is suppose to hit 1 target by jumping over the target and landing behind target before swinging weapon....I know timing is off between effect and animation and will be working on it. A normal slash physical animation is what I am using. The Pre- damage is a slight variation (thanks to Tsukihime for the help with pre-d eval) on the Spirit shackle skill that can be found on Yanfly's tips and tricks. I would love to hide battle hud if possible but not sure how since it gets in the way...maybe not for this skill but others I have in mind. Just want some honest feedback on what people think of the skill and/or maybe suggestions on how it could be better. Thanks.
<Pre-Damage Eval>
if (user.isStateAffected(45)) {
var rand = Math.random();
if (rand < 0.4) {
user.gainMp(-5);
}
else if (rand > 0.6) {
user.gainHp(-100)
}
else {
user.gainHp(-100), user.gainMp(-5);
}
}
</Pre-Damage Eval>
<setup action>
display action
immortal: targets, true
</setup action>
<target action>
camera focus: user
zoom: 120%, 30
wait for zoom
opacity not focus: 0, 60
wait for opacity
move user: target, back base, 12
face user: target
jump user: 500%, 10
wait for movement
wait: 30
face user: target
motion attack: user
ani wait: 3
action animation: target
action effect
wait: 2
motion attack: user
ani wait: 3
action animation: target
action effect
wait: 2
if user.agi >= 25
motion attack: user
ani wait: 3
action animation: target
action effect
wait: 2
if user.agi >= 50
motion attack: user
ani wait: 3
action animation: target
action effect
wait: 2
if user.agi >= 100
motion attack: user
ani wait: 3
action animation: target
action effect
wait: 2
if user.agi >= 150
motion attack: user
ani wait: 3
action animation: target
action effect
wait: 2
if user.agi >= 190
motion attack: user
ani wait: 3
action animation: target
action effect
wait: 2
<\target action>
<follow action>
camera reset
opacity not focus: 100%, 60
wait for opacity
</follow action>
I am currently using Yanfly's plugins for battles. Action sequence 1, 2, and 3.