- Joined
- Oct 25, 2015
- Messages
- 56
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- 2
- First Language
- French
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- RMMV
Hello everyone.
I'm heading to create a commercial project.
I have a lot of ideas but still have hesitations regarding the fighting system.
This is what looks like the fight mechanic of my previous game :
It's an ATB system.
Note that you have, first to charge your "action bar".
When completed, you can choose the skill you will do. Depending on which skill you have choosen, you will charge a second bar or act directly. (Some skills are "instant", and some actions like "Object" or "Guard" too.)
But here is the question I'm asking :
You can notice that, every time you have to choose an action, everything stops, right? So you have the time of reflexion.
Would it be more interesting that the fight continues even when you're choosing your action?
Of course, each time there is an animation, everything will stop.
What do you think?
I'm heading to create a commercial project.
I have a lot of ideas but still have hesitations regarding the fighting system.
This is what looks like the fight mechanic of my previous game :
It's an ATB system.
Note that you have, first to charge your "action bar".
When completed, you can choose the skill you will do. Depending on which skill you have choosen, you will charge a second bar or act directly. (Some skills are "instant", and some actions like "Object" or "Guard" too.)
But here is the question I'm asking :
You can notice that, every time you have to choose an action, everything stops, right? So you have the time of reflexion.
Would it be more interesting that the fight continues even when you're choosing your action?
Of course, each time there is an animation, everything will stop.
What do you think?

