Sorry, I just want to rain on your parade since it's full of a lot of logical fallacies and ignores a lot of reality.
You're welcome to your opinion, I hope you just accept that your opinion comes from such a place and uses such arguments to justify its existence.
I've seen too many people make games that LOOK like a RPG Maker game, play like an RPG Maker game and feel like an RPG Maker game. While there are GOOD games out there that use the default graphics, you can count the amount on your hands.
As opposed to all the excessive amount of Asset Flip games made with Unity on Steam? Ones that don't use default anything, but instead buy all their assets?
Yeah, I can totally see how and why your argument holds water.
To be fair...
Graphics don't make a good game. At all. Dwarf Fortress is the only game anyone needs to cite for "graphics don't mean jack crap" in gaming. That game is the ultimate back-handed slap to anyone who cares about graphics and uses them to judge whether a game is any good or not.
By all means, play all the really crappy AAA games that are boring and stock standard... but at least they look really pretty!
Everybody who uses RPG Maker *wants* to make an epic RPG game like they've always fantasized about, but there's so many bad ones out there over-saturating the 'market' for RPG Maker games that if your game LOOKS like a hastily put together game (Like in my example pic below) then it's already going to turn off 99% of the people who look at your project.
This is true of any game engine. It isn't just RPG Maker. However, I don't play all that many RPG Maker games because I've seen what people post on these forums. Not because I've seen screenshots.
The sort of game design decisions advocated on these forums and the amount of people who can't even commit to a single project until it's completion...
That turns me off of most RPG Maker designed games.
One need only look at the amount of people who can't even justify the features put into their games to realize the quality of said games is likely to be fairly low.
Heck, you need only ask, "What purpose does X feature serve in your game?" and when you get replies like, "It's fun!", it's sort of a good indicator of the quality of that end product if it ever sees the light of day.
Here's the thing, the default graphics in the game look so.... stocky. Like just your average stock sprites. Unless you go with the parallax mapping route, your game is *going* to look awful.
Thank you for defining "default graphics" accurately. Yes, they look stock. They are stock. If it didn't come with stock assets, nobody would make games with the engine.
Pro Tip: Anyone who bothers to customize ANY of the artwork, music, or sound effects before they have a finished game... Yeah, they're wasting a lot of money on a project that isn't going to ever be completed.
You add in all the custom nonsense once the game is actually a finished product. As in, that's the "polishing" phase.
I actually enjoy the RTP as I think it looks quite nice. Some of it looks "cartoony", but if you saw some of the DLC you can purchase... that stuff looks even more cartoony and often far worse. Or, it clashes with everything else.
Dunno 'bout anyone else, but I'm not going to commission an artist to do all of the artwork for me in hopes it doesn't clash.
Basically, if you're not an artist and don't have a ton of money to be throwing at projects you're never going to finish... The Default graphics are your best option.
Besides, most people will tell you, "It's not what you have, it's how you use it."
The same goes for using the default sounds, battlers and music. You will never be able to make a *good* or *fun* RPG if you just half-ass your game. I'm not trying to turn anyone off with this post, but you're going to *really* have to put in alot of effort in your game if you're going to use the default options for your whole project.
See my above reply to this. Most often the people who replace all the sounds, battlers, music, graphics, etcetera... are people "half-assing" their game. They're banking on those things making their game look great and amazing and get sales... and then neglecting even creating engaging gameplay, stories, characters, and quests.
An RPG is, first and foremost, about:
Stories.
Characters.
Quests.
Gameplay.
Without any of those things, you don't have a very good RPG at all. By all means, focus on custom assets all you want... But, if your game doesn't do at least TWO of the things in that list of four to an amazing degree... your custom assets are a waste of time and money.
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With that being said... if you're selling an RPG Maker game on Steam... Yeah, the lack of custom assets are going to work against you because the RTP doesn't look all that interesting. However, it is easy to change this perspective by creating proper promotional material for your game.
If all you've got to show off is screenshots... then that's how your game is going to be judged.
Here's how I decide to buy an RPG:
1. What is the story? Does it sound interesting or unique in some way?
2. What's combat like? Stock standard of mashing attack or spamming best skills? Any footage to show off cool combat features?
3. Any other Features in the game? Skill Trees? Choice Driven? Morality System? What's the primary gameplay loop? What's expected of me as a player?
4. Maps that look "well put together". That is, maps that look interesting to explore and get lost in. Very little wasted space. Not a lot of clutter. Adds atmosphere.
5. Price Tag? What's this experience going to cost me?
6. Reviews. What do the bad reviews say? Do they point out things I can live with? If so, how bad are those issues?
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For my tastes... most RPG Maker Made games fall apart at the first or second option there. Few make it to the third option I look at or even further than that.
Graphics and custom assets are just... whatever. They're sort of "stock standard" anymore as well. They're not really a great indicator you've got a good game... they're usually just a great indicator the creator of the game was an artist or they had a ton of money to throw at their project. Neither of which tells me that the game is any good.