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Simple discussion about what the ideal settings of a game would be for you, if a discussion like this was ever created them I am sorry, I am fairly sure many of them were asked in help sections though.

l-Rare drops... should normal monsters drop them or only bosses and what should the rates be?



Personally if normal monsters drop a rare/OP item it should be very rare and the boss drop rate should be based off of its difficulty to kill, if it's too hard 1% might be too low but if its too easy then 20% is too high. Can be difficult to balance when the player gets better gear and is higher level.




ll-Lower end game HP with low damage or 10 trillion HPs and hit 999 quadrillion?


I personally like starting low but end high (not as high as in the example though). I find myself having difficulty balancing that in projects I make but then again I never released any and most likely repeat the same mistakes over and over...



lll-Strict storyline or more "open world"?


Of course open world sounds amazing but having it too open and changing as the story develops can be a LOT of work. I think a mix between both is good, closing off certain areas during x and y quests or events or simply making the character back off saying "I don't think it's a good idea to go back yet..." is a bit cliché but works for me. A strict storyline with literally zero option to side track is not really my kind of thing, a story line is needed though but a bit of free movement on the general map is not bad.



lv-Do you use resources from other people online (with their permission/giving credit where credit is due), pay to have your own unique resources or make your own?


I use free resources I find online, modified some but kept the original too, basically just made variants (mainly colors) but making my own from scratch.... doesn't always end up how I would want it and I find this frustrating. Currently can't afford to buy any and well since I didn't even release a game yet would I really need to? Maybe If I plan to release the next big hit but let's be honest here...



v-Do you work on a project at a time or keep working on many?


I can't work on only one project, I need 2 or 3... One more serious, one to do complete none sense and the other to test ideas without breaking my actual project.



vl-Use only a few plugins (forgot the XP and Ace equivalent, sorry it's been too long!), scripts or nearly every you can find that runs without giving errors?


I am guilty, I use plugins I do not even need, I have deleted many and some I am considering deleting. There are a few I use 1 thing from them out of their 50 utilities and I am looking for ways around, some others I know the way around but I'm just too lazy to do it all...



vll-Do you want to (or have you) release a game? Long or short story?


I would like to eventually release one, I prefer a game that takes time but doesn't feel like you wasted 5 hours for "just that".
I also like New Game+, more than free roaming after a game has been finished...



What are your opnions on these? Feel free to ask your own! I might add more later but I think it is enough for now! ^^

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