- Jan 9, 2022
- Reaction score
- First Language
- Primarily Uses
Thank you! Another good point that I hadn't considered as far as being more detailed in the response choices and then continuing that into the in game displayed response. Continuing, not repeating. Very interesting!My preference is for option 3, unless all of the character's dialogue can't fit into the option box. In that case, I'd put as much as fits, trailing off in ellipses, then continue it in a text window.
It's a minor annoyance to me to see the same thing twice, so I see it as kind of pointless if you select a descriptive option just to see the same thing in a text window. It's a major annoyance, as others have pointed out, for a descriptive option that doesn't completely match what ends up being said - Star Wars: The Old Republic has a fair bit of that scattered throughout the game.
I am so glad for these perspectives! This will help me a lot.
I am not someone who has paid a lot of attention to dialog in games so my own perspective is limited. Probably because a lot of early games I played didn't have that much dialog. Which is why I am researching it now.
Just like sound effects and music. Because of my living environment, I almost always play games with no sound or it is turned down very low. So it is hard for me to completely understand when someone down votes a game because of complains about music or sound effects. That is something else I need to research more by purposefully paying more attention to it myself.