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- Jan 31, 2017
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My current project will take over a year to complete, by which time technology will have changed--so this post isn't for discussing technical details of deployment. Instead I'm hoping to collect tips for optimizing game mechanics and design.
Example... I've heard that maps in a mobile game should not exceed 100x100, or you'll run into lag issues.
I've also heard not to place too many events in one map--but how many is too many? Would one lengthy event have the same effect as several common events?
These are just conversation starters. I've heard various tips dropped in the forums, and I'm hoping to collect them in one place!
Q: Given a project in early stages, how would you optimize it for mobile play?
Example... I've heard that maps in a mobile game should not exceed 100x100, or you'll run into lag issues.
I've also heard not to place too many events in one map--but how many is too many? Would one lengthy event have the same effect as several common events?
These are just conversation starters. I've heard various tips dropped in the forums, and I'm hoping to collect them in one place!
Q: Given a project in early stages, how would you optimize it for mobile play?


