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I have a custom menu called by a common event, and in that event I have three options to choose from. In the event I use script calls to take the player to the Equip, Save, and Quit screens respectively [ SceneManager.push(Scene_Equip), etc. ]. My question is this...
Can I add a fourth option to take the player to the "Key Items" screen? When I use [ SceneManager.push(Scene_Item) ], it of course takes me to the item menu. I'd like to have an option that takes the player instead to only the "Key Items" menu without the ability to switch between Item, Weapon, Armor, and Key Items.
If it's impossible or too complicated to take away the ability to switch between Item, Weapon, Armor, and Key Items, then is there at least a way to start on the "Key Items" part of the menu instead of on the "Item" part?
Can I add a fourth option to take the player to the "Key Items" screen? When I use [ SceneManager.push(Scene_Item) ], it of course takes me to the item menu. I'd like to have an option that takes the player instead to only the "Key Items" menu without the ability to switch between Item, Weapon, Armor, and Key Items.
If it's impossible or too complicated to take away the ability to switch between Item, Weapon, Armor, and Key Items, then is there at least a way to start on the "Key Items" part of the menu instead of on the "Item" part?
