- Joined
- May 17, 2016
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Hello everyone!
I am trying to add a skill proficiency to my game and wanted to do something I figured was hidden somewhere in the database. Does anyone know if there is a way to give bonuses to an actor's attack based on certain weapon types?
Ex. Frank trains his "Firearm" skill and now has an additional 2 ATK whenever using a weapon of "gun" type.
I feel like there is a very easy and obvious way to accomplish this that I'm overlooking. If I end up having to script it, where might the easiest entry point (i.e. somewhere where I can use an if statement to add to combat damage based on what type current weapon is) be?
Thanks!
I am trying to add a skill proficiency to my game and wanted to do something I figured was hidden somewhere in the database. Does anyone know if there is a way to give bonuses to an actor's attack based on certain weapon types?
Ex. Frank trains his "Firearm" skill and now has an additional 2 ATK whenever using a weapon of "gun" type.
I feel like there is a very easy and obvious way to accomplish this that I'm overlooking. If I end up having to script it, where might the easiest entry point (i.e. somewhere where I can use an if statement to add to combat damage based on what type current weapon is) be?
Thanks!


