- Joined
- Oct 13, 2015
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I'd like a plugin in which I can specify in an enemy notebox if the enemy is an optional kill.
Meaning if that enemy(s) is the last enemy alive at the end of the battle, then the battle counts as a win and is over.
I believe I've seen this kind of thing in games before, perhaps Final Fantasy IX? Say there's a Chest Enemy in the battle, then you'd want to defeat it or use a skill on it (steal) before you kill the other enemies, if you kill the other 'non optional' enemies first then you miss out on the chance to kill/steal from the chest and gain it's rewards,
Obviously this type of enemy would only work when placed in a troop with at least one other normal enemy, or else it'd be an instant win.
I hope that made sense, and thanks to anyone who attempts to make this! I'm already amazed at how many plugins there are already for this engine.
Meaning if that enemy(s) is the last enemy alive at the end of the battle, then the battle counts as a win and is over.
I believe I've seen this kind of thing in games before, perhaps Final Fantasy IX? Say there's a Chest Enemy in the battle, then you'd want to defeat it or use a skill on it (steal) before you kill the other enemies, if you kill the other 'non optional' enemies first then you miss out on the chance to kill/steal from the chest and gain it's rewards,
Obviously this type of enemy would only work when placed in a troop with at least one other normal enemy, or else it'd be an instant win.
I hope that made sense, and thanks to anyone who attempts to make this! I'm already amazed at how many plugins there are already for this engine.

