Options for using Scene Manager script calls?

greensdream

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I have a custom menu called by a common event, and in that event I have four options to choose from. They are essentially, ITEMS, EQUIP, SAVE, and QUIT. In the event I use script calls to take the player to the Items, Equip, Save, and Quit screens respectively [ SceneManager.push(Scene_Item), etc. ]. My question is this...

If I were to add more options to another custom menu like this, what are my choices for Scene Manager script calls? In this example, I'm using Scene_Item, Scene_Equip, Scene_Save, and Scene_GameEnd. Is there a list of all the other Scene_x calls? For instance, I'm assuming Scene_Options would work, what other "scenes" can I call?

I've attached a screenshot of part of my event showing how I'm using the script calls, in case my question seems vague.
 

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Eliaquim

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Hi!
You can open the rpg_scenes.js and check it there :)
 

ShadowDragon

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SceneManager.push(Scene_Options)
SceneManager.push(Scene_Save)
SceneManager.push(Scene_Load)
exit() (closes the game directly)
SceneManager.push(Scene_Equip)
SceneManager.push(Scene_Items)
SceneManager.push(Scene_Formation)
SceneManager.push(Scene_Skills)
SceneManager.push(Scene_Status)

you can also create other ones from other plugins.
 

Solar_Flare

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There are even more than that in the base engine.

SceneManager.push(Scene_Battle)
SceneManager.push(Scene_Map) // Probably the only reason you'd ever need this though is for a custom title menu
SceneManager.push(Scene_Gameover)
SceneManager.push(Scene_Menu) // The default menu
SceneManager.push(Scene_Name) // The scene to type in a name for an actor
SceneManager.push(Scene_Shop)
SceneManager.push(Scene_Title)

Some of these need additional setup with (if I recall correctly) SceneManager.prepareNextScene. In particular: for shop, name, and battle, I'd recommend using the dedicated event commands instead of a script call.
 

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