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I have a custom menu called by a common event, and in that event I have four options to choose from. They are essentially, ITEMS, EQUIP, SAVE, and QUIT. In the event I use script calls to take the player to the Items, Equip, Save, and Quit screens respectively [ SceneManager.push(Scene_Item), etc. ]. My question is this...
If I were to add more options to another custom menu like this, what are my choices for Scene Manager script calls? In this example, I'm using Scene_Item, Scene_Equip, Scene_Save, and Scene_GameEnd. Is there a list of all the other Scene_x calls? For instance, I'm assuming Scene_Options would work, what other "scenes" can I call?
I've attached a screenshot of part of my event showing how I'm using the script calls, in case my question seems vague.
If I were to add more options to another custom menu like this, what are my choices for Scene Manager script calls? In this example, I'm using Scene_Item, Scene_Equip, Scene_Save, and Scene_GameEnd. Is there a list of all the other Scene_x calls? For instance, I'm assuming Scene_Options would work, what other "scenes" can I call?
I've attached a screenshot of part of my event showing how I'm using the script calls, in case my question seems vague.
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