- Joined
- Nov 11, 2018
- Messages
- 95
- Reaction score
- 32
- First Language
- English
- Primarily Uses
- RMMV
Howdy folks!
I've been busy cracking away with the yanfly options core plugin and building a more comprehensive options menu.
I'm here because of accessibility options. Now, we all know about colourblind modes and epilepsy friendly modes, but for one woman bands like mine, knowing what sorts of other options to include can be tricky.
Addtionally, I'm including a content warnings option, to cover the breadth of subject matter (body horror, depictions of real world issues such as racism) that a player may not feel comfortable with having in their gameplay experience. Second verse, same as the first: I don't automatically know what sorts of things player may want to censor from their screens.
I come to you, the great multitude of lived human experience that is the interwebs, to ask what accessibility options and content warnings you think a game should have!
Some background: my project is a rogue-like psychological horror, with a complex story that twists and turns as the player progresses. It takes place in a fantasy setting, wherein the dominant human race is subjugating an amphibious fish race in a manner remniscant to colonialism, which includes the ransacking of artwork to be held in museums for years to come. At some points, the player will need to solve puzzles (of a fashion; we aren't really thinking "sliding blocks" here) in order to make tangible story progress.
If you have any suggestions, don't hesitate! I'll take anything under consideration!
If you want more context on the game than what I have provided here, let me know!
Thanks for reading and have youself a great day!
I've been busy cracking away with the yanfly options core plugin and building a more comprehensive options menu.
I'm here because of accessibility options. Now, we all know about colourblind modes and epilepsy friendly modes, but for one woman bands like mine, knowing what sorts of other options to include can be tricky.
Addtionally, I'm including a content warnings option, to cover the breadth of subject matter (body horror, depictions of real world issues such as racism) that a player may not feel comfortable with having in their gameplay experience. Second verse, same as the first: I don't automatically know what sorts of things player may want to censor from their screens.
I come to you, the great multitude of lived human experience that is the interwebs, to ask what accessibility options and content warnings you think a game should have!
Some background: my project is a rogue-like psychological horror, with a complex story that twists and turns as the player progresses. It takes place in a fantasy setting, wherein the dominant human race is subjugating an amphibious fish race in a manner remniscant to colonialism, which includes the ransacking of artwork to be held in museums for years to come. At some points, the player will need to solve puzzles (of a fashion; we aren't really thinking "sliding blocks" here) in order to make tangible story progress.
If you have any suggestions, don't hesitate! I'll take anything under consideration!
If you want more context on the game than what I have provided here, let me know!
Thanks for reading and have youself a great day!