- Joined
- Mar 31, 2016
- Messages
- 41
- Reaction score
- 4
- First Language
- English
- Primarily Uses
First of all, I would have posted my troubles on Orange's Custom Events thread, but it hasn't seen much activity lately. So I'm unlikely to receive much help and I could really use some help.
I'm using this plugin because I want to switch out event graphics based on a variable. This is a game where you run a shop, so the event graphic should depend on whatever merchandise you have on display. An event can only handle 20 tabs and I've got nearly a hundred items for display. I asked the community for help solving this dilemma and was pointed in the direction of using a plugin that would allow me to copy events over from a different map. I thought this was a clever solution. I want to be able to switch out similar menu events with different graphics based on the variable "stock".
I've run into a new problem trying to use this plugin though. The plugin is called OrangeCustomEvents by the way. So I've created an event on the map where I want the events to be placed and this event will copy over an event from another map to it based on a series of if statements sorting out the stock variable. It's a parallel event so it runs in the background. Now the problem occurs when I run the game. I change the value of stock and the event is properly displayed, but then when I access the event with my character the event loops endlessly. I don't know why this is since the trigger for the copied event is the action button, it isn't set to autorun. Can someone help me figure out why my event is doing this and how to stop it from looping?
Thank you for your time and patience. Let me know if you'd like to see any pictures of the event or anything else. Tell me if you need a better description of anything.
I'm using this plugin because I want to switch out event graphics based on a variable. This is a game where you run a shop, so the event graphic should depend on whatever merchandise you have on display. An event can only handle 20 tabs and I've got nearly a hundred items for display. I asked the community for help solving this dilemma and was pointed in the direction of using a plugin that would allow me to copy events over from a different map. I thought this was a clever solution. I want to be able to switch out similar menu events with different graphics based on the variable "stock".
I've run into a new problem trying to use this plugin though. The plugin is called OrangeCustomEvents by the way. So I've created an event on the map where I want the events to be placed and this event will copy over an event from another map to it based on a series of if statements sorting out the stock variable. It's a parallel event so it runs in the background. Now the problem occurs when I run the game. I change the value of stock and the event is properly displayed, but then when I access the event with my character the event loops endlessly. I don't know why this is since the trigger for the copied event is the action button, it isn't set to autorun. Can someone help me figure out why my event is doing this and how to stop it from looping?
Thank you for your time and patience. Let me know if you'd like to see any pictures of the event or anything else. Tell me if you need a better description of anything.
