Orange HUD

Discussion in 'JS Plugin Releases (RMMV)' started by Hudell, Oct 25, 2015.

  1. Ravens_Key_Games

    Ravens_Key_Games Diana's B&B Member

    Messages:
    14
    Likes Received:
    1
    First Language:
    Italian
    Primarily Uses:
    RMMV
    I find a good solution with SRDude plugin. I prefer for future find a solution with this one. So I reduce possible problems or errors.
     
  2. kako05

    kako05 Veteran Veteran

    Messages:
    87
    Likes Received:
    4
    First Language:
    Australian
    Primarily Uses:
    RMMV
    I tried hud maker, possibly had plugin compatibility issues and my project didn't even launch. Though I've never managed to build a project with SRD plugins, too many problems. I always end up deleting all of them.
     
  3. StatusGear

    StatusGear Entertainment Member

    Messages:
    4
    Likes Received:
    0
    First Language:
    English
    Primarily Uses:
    RMMV
    How does the OrangeHudVariablePicture work exactly? It's pretty broad from what I'm looking at and looking into. It's a picture that changes based on a variable correct? If so how is it supposed to look / written in the pattern portion of the plugin so I know how to call for multiple pictures on different value.

    Because I couldn't get it to work with what I thought would be something like :

    Pattern > Rock , Paper , Scissors , Shoot

    for calling different images to be displayed in the order given.
     
  4. kako05

    kako05 Veteran Veteran

    Messages:
    87
    Likes Received:
    4
    First Language:
    Australian
    Primarily Uses:
    RMMV
    Edit: nvn, there's still bug.
     
    Last edited: Aug 21, 2019
  5. Ravens_Key_Games

    Ravens_Key_Games Diana's B&B Member

    Messages:
    14
    Likes Received:
    1
    First Language:
    Italian
    Primarily Uses:
    RMMV
    Hi.
    Is possible disable and enable Hud? How I do this?
    I don't want show it during some dialogues.

    Another question. I use 2 huds. Is possible that one is showed only if player hold a keyboard key? so he can see that info only when he want and in a fast way.
     
    Last edited: Aug 22, 2019
  6. kako05

    kako05 Veteran Veteran

    Messages:
    87
    Likes Received:
    4
    First Language:
    Australian
    Primarily Uses:
    RMMV
    1. Use switches for the corresponding hud
    2. Use common events. Not sure about holding, but clicking on/click off is easily achieved with input_trigger script.
    Also can be possible to make it with a picture (click/or gold pic to show menu) with yanfly common pictures (or something like that) plugin.
     
  7. Ravens_Key_Games

    Ravens_Key_Games Diana's B&B Member

    Messages:
    14
    Likes Received:
    1
    First Language:
    Italian
    Primarily Uses:
    RMMV
    I've never tried to influence a plugin like this.
    Anyway. Plugin have "SwitchID" set on 0, are you referring to this parameter of the plugin?
     
  8. kako05

    kako05 Veteran Veteran

    Messages:
    87
    Likes Received:
    4
    First Language:
    Australian
    Primarily Uses:
    RMMV
    Add any other than 0 switch to it and it'll work as a enable/disable hud switch.
     
  9. Ravens_Key_Games

    Ravens_Key_Games Diana's B&B Member

    Messages:
    14
    Likes Received:
    1
    First Language:
    Italian
    Primarily Uses:
    RMMV
    Exactly how do I control this during the game? What kind of command? Variables?
     
  10. kako05

    kako05 Veteran Veteran

    Messages:
    87
    Likes Received:
    4
    First Language:
    Australian
    Primarily Uses:
    RMMV
    Turn switch on or off once you add a switch to plugin options.
     
  11. Ravens_Key_Games

    Ravens_Key_Games Diana's B&B Member

    Messages:
    14
    Likes Received:
    1
    First Language:
    Italian
    Primarily Uses:
    RMMV
    Ah... yes i get it now. Number of switch indentification. Ok.. so simple now. I thought the wrong way. All ok now. Thanks.
     
  12. kako05

    kako05 Veteran Veteran

    Messages:
    87
    Likes Received:
    4
    First Language:
    Australian
    Primarily Uses:
    RMMV
    Hey. Any ideas on how to increase the wait time of script checking if var value has changed? My performance drops from 60 to 30 sometimes, has 33 variables displayed on one map. I thought to add wait time like 1-2 seconds until next refresh could help.
    @Hudell
     

Share This Page