Discussion in 'JS Plugin Releases (RMMV)' started by Hudell, Oct 25, 2015.
I'll test that here.
i can confirm that it doesnt hide on fade
This plugin is exactly what I needed. Thank you very much!
I'm not sure if you already added it and I miss how to do it or is not added yet, but for my menu I will need a LOT of numbers to show on the screen in different positions. So instead of having 100 HUDlines plugins I would like to have only 10 or 15 but be able to reassign their coordinates via events in-game. If you could do that I would be super happy and I think it would add an useful characteristic to the plugin.
Thanks Hudell, your plugins rock!
Kinda. Each OrangeHudLine is still tied to a single variable and will only refresh when the value of that variable changes, but you can display more than one variable using the \v[number] command.
actually, I don't necessarily want to display a different variable, I want it to be displayed in a different position on the screen.
For example I have one variable called "Strength". Which is displayed in several parts of the menu, but in different positions. What I need is a way to change the coordinates of that displayed variable without using multiple plugins.
Ah, right. I had promised someone I would add a param to use variables for the position, but didn't do it yet.
this may not be possible, but i figured i would ask, would it be possible to have it so the hud is clickable?
specifically i mean something like ...
the hud is open and you are tracking multiple variables , you click the hud and it "closes" kinda like this :
Not yet, but I can make it call a common event when clicked.
if its clickable, and then the variable picture plugin used , with it shouldnt that make it so it can "open" and "close"?
Can we use it for commercial projects? Please add a license to your first post.
Yes, all my scripts are completely free for all kinds of projects.
I'm not sure I understand what you mean, but once I add the click support, you'll be able to change the picture on the VariablePicture inside the common event.
Yes that is what i mean, and thank you for the prompt responses, not many people will reply that fast.
OrangeVariablePicture is now clickable :}
There's a new param to set a common event to be called when the picture is clicked.
First of all, great plugin! You were right... this was exactly what I needed. Can't wait to see what other features you bake into this plugin. Anyway, I was wondering if it were possible to independently control the window color of the HUD window without having to use the RMMV change window color system command? I don't see any way of doing this in the plugin unless I'm missing it. I would want the HUD to display its own window color independently from the system. Thanks!
What is this "change window color system command" that you speak of?
I can add a new feature to the plugin to change the color in an easier way.
next addon... Orange HudDel (another pun on your name. it sound the same. LOL)
Delete Hud addon??? just kidding... i love the pun on your name in your first post... also love the plugins.
Sorry, I just meant that I was wondering if the plugin could independently change the color of the HUD window without affecting the entire system window color. I wanted the message window to be a different color than the HUD window. If you plan on adding that feature if that's even possible, that would be awesome! Thank you.
This is great, love how customizable and user-friendly it is. Could I second the request to make this visible during battle? I'm actually looking to make it appear ONLY during battle, but I imagine once it works during battle I can control that with switches if need be. Thanks!
I've updated it with a param to allow the HUD to be displayed during battle (and also the title and menu scenes).
Also made it fade out with the rest of the screen when the fade out command is used.
I'll do this soon.
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