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Orange HUD
HUDell

You don't need a new HUD if you got a HUDell.



Introduction
This plugin will let you add a customizable HUD on your game.

HUD Params
DefaultFontFace
The font face that will be used by default on all lines

DefaultFontSize
The font size that will be used by default on all lines

DefaultFontColor
The font color that will be used by default on all lines

DefaultFontItalic
Should all lines be italic by default?

HudWidth
The total width of the HUD, set it to 0 to use the whole game screen

HudHeight
The total height of the HUD, set it to 0 to use the whole game screen

HudX
The X position of the HUD

HudY
The Y position of the HUD

HudOpacity
The opacity of the HUD

SwitchId
You can use this to configure a switch to control the HUD visibility

Line Params
FontFace
The font face that will be used on this line. Leave empty to use the HUD default.

FontSize
The font size that will be used on this line. Leave empty to use the HUD default.

FontColor
The font color that will be used on this line. Leave empty to use the HUD default.

FontItalic
Should this line be italic?

VariableId
The main variable of this line. Everytime the value of this variable changes, the HUD will be refreshed.

Patern
The line content. You can use %1 to display the main variable value, or text command like \v[0002], \i[10].

X
The X position of this line inside the HUD

Y
The Y position of this line inside the HUD

ScriptPattern
You can use this param to create a pattern with a script instead of a single string.

How to Use
Add the OrangeHud.js and the OrangeHudLine.js plugins on your project and configure the params the way you want them.
If you want to add more lines on the HUD, create a copy of the OrangeHudLine.js file, called OrangeHudLine2.js and add it on your project. You can add as many lines as you want, but the name of the plugin file must start with OrangeHudLine. You can use any other add-on instead of the line.

I also wrote a blog post explaining the plugin in more details.



Plugin
OrangeHud.js

Add-Ons:


Dependencies
None.

License
Free for any game.

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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