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Orange Lighting 1.0
Hudell

Introduction
This is a reimplementation of Terrax Lighting system, aiming to be compatible with Orange Time System.
Not all features of Terrax's system are available yet.

Params


lightMaskSwitch
The number of a switch that needs to be ON to activate the light mask

opacityVariable
Set this to the number of a variable to use that variable to control the opacity of the light mask.

tintSpeed
The speed in which the mask color changes.

Player params:

playerRadius
The size of the light globe around the player

playerColor
The color of the light globe around the player.

playerFlicker
Set this to true to make the light around the player flicke

flashlightSwitch
Set this to the number of a switch to use that switch to turn on/off the player's flashlight

Time System Params:

hourColors
You can specify several different colors to be used on the color mask depending of the current hour in the orange time system.

insideBuildingHourColor
You can specify several different colors to be used on the color mask depending of the current hour in the orange time system.
These will be used when the player is inside a building

Plugin
Get it here

Add-Ons
Event Lights
Player Lights
Time System Lights (Require OrangeTimeSystem)

License
Free to use on any game.

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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