Orange Movement 3

Hudell

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Hello Hudell :)

Can we have a reset after battle too ?

I have version 3.1 (this is maybe already done with the latest 3.4v)

Thank you !
Reset what? the actor graphic?
 

Punisher699

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Yup , because after a battle , my character still running , sorry for that bad explanation :)
 

Punisher699

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Maybe  I can add this before battle or after 

Code:
$game_player.update_actor_graphic
 

Hudell

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Maybe  I can add this before battle or after 

$game_player.update_actor_graphic
Ah, sorry, I read your message when I was going to bed and forgot to reply.

I'll check the script later today to make sure it updates the actor graphic before leaving the battle.
 

Punisher699

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Thx again bud ! I'll update the latest version of your script afterwards :)
 

Punisher699

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Hey Hudell ,

Did you get a chance to look at it ? :)

Let me know thx
 

Hudell

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Hey Hudell ,


Did you get a chance to look at it ? :)


Let me know thx
Ah, sorry, forgot about it on the middle of the MV launch crazyness. I've saved a note on my desktop to check it when I get home today.
 

Punisher699

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I know that u did a couple of pluggings for MV already :)

Thats ok let me know
 

Punisher699

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Just tried it , and it doesnt look to reset after a battle , am I wrong ? 
 

Hudell

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Just tried it , and it doesnt look to reset after a battle , am I wrong ? 
Hm.. it should be resetting right before entering the battle :X
 

Punisher699

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the only thing I changed it's on line 1153 cuz it makes an error when I dash

if dash? && (moving? || @was_moving)# && SceneManager.scene_is(Scene_Map)I just added # , is it maybe that causing it ?

Edit : This is what I got with it 

line 1153: NoMethodError occurredundefined method'scene_is'for SceneManager:moduleBut with # , it resets on teleport and this line wasn't on my last version

I know this is only a patch but I put this line in my scene battle and it works great 
 

Code:
$game_player.update_actor_graphic
 
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Hudell

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lol, somehow a symbol disappeared from that line between my testing and my commit.


Just change "scene_is( "  for "scene_is?( ", adding the '?' symbol there.
 
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Hudell

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Hm. What part of Scene_Battle did you add that line?
 

Punisher699

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Well I just put it in the first def part where windows are created and it works great
 

Hudell

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Well I just put it in the first def part where windows are created and it works great
Oh, well, there's no harm in adding it there. If it works, then it's okay.
 

Punisher699

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Yes it works and I updated the script again, so this is all good :)
 

Vis_Mage

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Quick question, is there a way to make this script work with horizontally or verticle repeating maps? I've been trying to get it to work, but it still treats the edge of the map as unpassable.
 

Hudell

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That's a bug!

I'll fix it when I get a chance.
 

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