Orange Movement 3

Discussion in 'RGSS3 Scripts (RMVX Ace)' started by Hudell, May 3, 2015.

  1. Vis_Mage

    Vis_Mage Novice Magician Veteran

    Messages:
    400
    Likes Received:
    142
    Location:
    Ridge Island
    First Language:
    English
    Primarily Uses:
    RMVXA
    Any chance that you might be able to look into it sometime soon? I've found that in playtest mode, using the CRTL "no clip" button still lets the map loop, which works fine for testing, but I am hoping to give a demo to a friend of mine sometime in the near future, where he wouldn't have that ability.
     
    #81
  2. Vis_Mage

    Vis_Mage Novice Magician Veteran

    Messages:
    400
    Likes Received:
    142
    Location:
    Ridge Island
    First Language:
    English
    Primarily Uses:
    RMVXA
    Bump.
     
    #82
  3. Vis_Mage

    Vis_Mage Novice Magician Veteran

    Messages:
    400
    Likes Received:
    142
    Location:
    Ridge Island
    First Language:
    English
    Primarily Uses:
    RMVXA
    Bump.
     
    #83
  4. Hudell

    Hudell Dog Lord Veteran

    Messages:
    3,323
    Likes Received:
    2,969
    Location:
    Brazil
    First Language:
    Portuguese
    Primarily Uses:
    RMMV
    Sorry for taking so long, I fixed it now.
     
    #84
  5. Vis_Mage

    Vis_Mage Novice Magician Veteran

    Messages:
    400
    Likes Received:
    142
    Location:
    Ridge Island
    First Language:
    English
    Primarily Uses:
    RMVXA
    Thanks you very much for getting back to me! :)


    I'm afraid I'm running into a bit of an issue, though. Upon startup, I get:


    Script 'Orange Movement' line 171:NameError occurred


    undefined local variable or method "height" for #<Game_Player:numbers>
     
    #85
  6. Hudell

    Hudell Dog Lord Veteran

    Messages:
    3,323
    Likes Received:
    2,969
    Location:
    Brazil
    First Language:
    Portuguese
    Primarily Uses:
    RMMV
    #86
  7. Vis_Mage

    Vis_Mage Novice Magician Veteran

    Messages:
    400
    Likes Received:
    142
    Location:
    Ridge Island
    First Language:
    English
    Primarily Uses:
    RMVXA
    #87
  8. Hudell

    Hudell Dog Lord Veteran

    Messages:
    3,323
    Likes Received:
    2,969
    Location:
    Brazil
    First Language:
    Portuguese
    Primarily Uses:
    RMMV
    Ah, that makes more sense. I just updated the script, try it again.
     
    #88
  9. Vis_Mage

    Vis_Mage Novice Magician Veteran

    Messages:
    400
    Likes Received:
    142
    Location:
    Ridge Island
    First Language:
    English
    Primarily Uses:
    RMVXA
    Seems to be working great now, thanks!
     
    #89
    Hudell likes this.
  10. Punisher699

    Punisher699 Veteran Veteran

    Messages:
    84
    Likes Received:
    17
    Location:
    Quebec Canada
    First Language:
    French
    Hello Hudell , 


    I don't know why but I'am struggling with events sizes . I'm doing a mini game where u can push crates . 


    This is the size of my crate "62x128" 


    Is there any way to set those dimensions with ur script ?


    I tried to put comments like this ..


    hitbox_width=128
    hitbox_height= 62


    or hitbox_x= something etc 


    It doesn't seem to do something :(
     
    #90
  11. Hudell

    Hudell Dog Lord Veteran

    Messages:
    3,323
    Likes Received:
    2,969
    Location:
    Brazil
    First Language:
    Portuguese
    Primarily Uses:
    RMMV
    event hitboxes are set in tiles instead of pixels, so the right values would be hitbox_width = 4 and hitbox_height = 2
     
    #91
  12. Punisher699

    Punisher699 Veteran Veteran

    Messages:
    84
    Likes Received:
    17
    Location:
    Quebec Canada
    First Language:
    French
    I don't know if it because of my file or it is something else but my character doesnt care about the size of the event and just


    go through 
     
    #92
  13. Punisher699

    Punisher699 Veteran Veteran

    Messages:
    84
    Likes Received:
    17
    Location:
    Quebec Canada
    First Language:
    French
    They are 2 different files. Are we talking about event collision right ?


    $Test.png $Npc_Koru_Events01.png
     
    Last edited by a moderator: Apr 25, 2016
    #93
  14. Hudell

    Hudell Dog Lord Veteran

    Messages:
    3,323
    Likes Received:
    2,969
    Location:
    Brazil
    First Language:
    Portuguese
    Primarily Uses:
    RMMV
    Yup. It should have worked. Maybe I forgot about something (it's been so long since I worked on this :X)
     
    #94
  15. Vis_Mage

    Vis_Mage Novice Magician Veteran

    Messages:
    400
    Likes Received:
    142
    Location:
    Ridge Island
    First Language:
    English
    Primarily Uses:
    RMVXA
    I may be missing something obvious, but is it possible to enable pixel movement for one specific event (through something like comment or naming)?
     
    #95
  16. Hudell

    Hudell Dog Lord Veteran

    Messages:
    3,323
    Likes Received:
    2,969
    Location:
    Brazil
    First Language:
    Portuguese
    Primarily Uses:
    RMMV


    Nope, You can only enable pixel movement for the player, followers and vehicles. I never implemented it for events
     
    #96
  17. TheTitan99

    TheTitan99 Veteran Veteran

    Messages:
    165
    Likes Received:
    65
    First Language:
    English
    Primarily Uses:
    RMMV
    I am using your Orange Movement Version: 3.6.1, and your Event Hitboxes Version: 1.1, linked earlier. I am in a new project, with no other scripts or addons.


    When an event is normal size, it only triggers once on being touched. Walking within the event does not retrigger it. However, upon adding a hitbox_width=3 to it, it begins to trigger on every step, even if I stay within the event. Is it possible to use these larger event sizes, but keep the event only triggering once?
     
    #97
  18. Hudell

    Hudell Dog Lord Veteran

    Messages:
    3,323
    Likes Received:
    2,969
    Location:
    Brazil
    First Language:
    Portuguese
    Primarily Uses:
    RMMV
    that's a tricky situation I hadn't thought about. I would need to write a few dozen lines of code to fix that and at the moment I have very little time, so it may take a while :x


    this probably happen without pixel movement too
     
    #98
    TheTitan99 likes this.
  19. TheTitan99

    TheTitan99 Veteran Veteran

    Messages:
    165
    Likes Received:
    65
    First Language:
    English
    Primarily Uses:
    RMMV
    Yes, it happens even without Pixel movement.


    It's not that big of a deal to get fixed right away I don't think, especially if you're busy. My current project isn't even using pixel movement. I'm just testing pixel movement for my next project. You have gone above and beyond making a very good movement system already! I don't wanna add any pressure to you, considering you're making all this great content for free!
     
    #99
    Hudell likes this.
  20. Jakoo56

    Jakoo56 Villager Member

    Messages:
    10
    Likes Received:
    1
    First Language:
    French
    Hey there! Loving your script but just 1 problem. Followers are wierd.


    Here's a gif explaining what i mean by wierd.

    [​IMG]





    It happens in fresh new projects too:

    [​IMG]



    These gifs are pretty old. i tried it again recently and this time it did this. (the followers were still wierd too)

    [​IMG]



    And here's what i'm aiming for.

    [​IMG]



    I don't know if it's asking for too much. I hope not. but other then that the script is perfect.


    Sorry for the ammount of "spoilers" lol.
     

Share This Page