Orange Movement 3

Vis_Mage

Novice Magician
Veteran
Joined
Jul 28, 2013
Messages
574
Reaction score
196
First Language
English
Primarily Uses
RMMV
Any chance that you might be able to look into it sometime soon? I've found that in playtest mode, using the CRTL "no clip" button still lets the map loop, which works fine for testing, but I am hoping to give a demo to a friend of mine sometime in the near future, where he wouldn't have that ability.
 

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,545
Reaction score
3,716
First Language
Java's Crypt
Primarily Uses
RMMZ
Sorry for taking so long, I fixed it now.
 

Vis_Mage

Novice Magician
Veteran
Joined
Jul 28, 2013
Messages
574
Reaction score
196
First Language
English
Primarily Uses
RMMV
Thanks you very much for getting back to me! :)


I'm afraid I'm running into a bit of an issue, though. Upon startup, I get:


Script 'Orange Movement' line 171:NameError occurred


undefined local variable or method "height" for #<Game_Player:numbers>
 

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,545
Reaction score
3,716
First Language
Java's Crypt
Primarily Uses
RMMZ
Ah, that makes more sense. I just updated the script, try it again.
 

Punisher699

Veteran
Veteran
Joined
Jul 3, 2014
Messages
85
Reaction score
18
First Language
French
Primarily Uses
Hello Hudell , 


I don't know why but I'am struggling with events sizes . I'm doing a mini game where u can push crates . 


This is the size of my crate "62x128" 


Is there any way to set those dimensions with ur script ?


I tried to put comments like this ..


hitbox_width=128
hitbox_height= 62


or hitbox_x= something etc 


It doesn't seem to do something :(
 

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,545
Reaction score
3,716
First Language
Java's Crypt
Primarily Uses
RMMZ
event hitboxes are set in tiles instead of pixels, so the right values would be hitbox_width = 4 and hitbox_height = 2
 

Punisher699

Veteran
Veteran
Joined
Jul 3, 2014
Messages
85
Reaction score
18
First Language
French
Primarily Uses
I don't know if it because of my file or it is something else but my character doesnt care about the size of the event and just


go through 
 

Punisher699

Veteran
Veteran
Joined
Jul 3, 2014
Messages
85
Reaction score
18
First Language
French
Primarily Uses
They are 2 different files. Are we talking about event collision right ?


$Test.png$Npc_Koru_Events01.png
 
Last edited by a moderator:

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,545
Reaction score
3,716
First Language
Java's Crypt
Primarily Uses
RMMZ
Yup. It should have worked. Maybe I forgot about something (it's been so long since I worked on this :X)
 

Vis_Mage

Novice Magician
Veteran
Joined
Jul 28, 2013
Messages
574
Reaction score
196
First Language
English
Primarily Uses
RMMV
I may be missing something obvious, but is it possible to enable pixel movement for one specific event (through something like comment or naming)?
 

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,545
Reaction score
3,716
First Language
Java's Crypt
Primarily Uses
RMMZ
I may be missing something obvious, but is it possible to enable pixel movement for one specific event (through something like comment or naming)?


Nope, You can only enable pixel movement for the player, followers and vehicles. I never implemented it for events
 

TheTitan99

Veteran
Veteran
Joined
Nov 2, 2015
Messages
189
Reaction score
87
First Language
English
Primarily Uses
RMMV
I am using your Orange Movement Version: 3.6.1, and your Event Hitboxes Version: 1.1, linked earlier. I am in a new project, with no other scripts or addons.


When an event is normal size, it only triggers once on being touched. Walking within the event does not retrigger it. However, upon adding a hitbox_width=3 to it, it begins to trigger on every step, even if I stay within the event. Is it possible to use these larger event sizes, but keep the event only triggering once?
 

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,545
Reaction score
3,716
First Language
Java's Crypt
Primarily Uses
RMMZ
that's a tricky situation I hadn't thought about. I would need to write a few dozen lines of code to fix that and at the moment I have very little time, so it may take a while :x


this probably happen without pixel movement too
 

TheTitan99

Veteran
Veteran
Joined
Nov 2, 2015
Messages
189
Reaction score
87
First Language
English
Primarily Uses
RMMV
Yes, it happens even without Pixel movement.


It's not that big of a deal to get fixed right away I don't think, especially if you're busy. My current project isn't even using pixel movement. I'm just testing pixel movement for my next project. You have gone above and beyond making a very good movement system already! I don't wanna add any pressure to you, considering you're making all this great content for free!
 

Jakoo56

Villager
Member
Joined
Oct 28, 2015
Messages
10
Reaction score
1
First Language
French
Primarily Uses
Hey there! Loving your script but just 1 problem. Followers are wierd.


Here's a gif explaining what i mean by wierd.






It happens in fresh new projects too:




These gifs are pretty old. i tried it again recently and this time it did this. (the followers were still wierd too)




And here's what i'm aiming for.




I don't know if it's asking for too much. I hope not. but other then that the script is perfect.


Sorry for the ammount of "spoilers" lol.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

I should realize that error was produced by a outdated version of MZ so that's why it pop up like that
Ami
i can't wait to drink some ice after struggling with my illness in 9 days. 9 days is really bad for me,i can't focus with my shop and even can't do something with my project
How many hours have you got in mz so far?

A bit of a "sparkle" update to the lower portion of the world map. :LZSexcite:
attack on titan final season is airing tomorrow, I'm excited and scared at the same time!

Forum statistics

Threads
105,881
Messages
1,017,227
Members
137,607
Latest member
Maddo
Top