Orange Overlay causing movement problems

Schersarahsky

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I've finally figured out how to call up an overlay with Orange Overlay but now whenever I have the plugin turned on my character is unable to move at all, he can't even turn to different sides so I know it's not a passibility problem. No matter what map I put him on, even one without using orange overlay, he will not move. But if I turn the plugin off, he moves fine. I'm so confused. And I'm sorry if I'm not posting this is the correct place, I know that can be frustrating. Please help, I've been searching for answers for this for days now.
 

Andar

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that is definately an active autorun then, and there are two ways how that could have happened:
1) you added an autorun to trigger the plugin instead of othe ways.
2) you didn't configure the plugin correctly, and one of the default switches from the plugin triggers an autorun in your project now.

I'm betting the second case, which means you need to check which of the switches you didn't configure correctly and redirect it to an unused switch, while making sure that the autorun that is triggered is left alone instead.
 

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