Orange Overlay v1.1.4 + Animated Parallax Add-On (Updated 7Jul17)

Tsukitsune

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Orange Overlay + Animated Parallax Add-on
Orange Overlay 1.1.4 - Plugin DL - (Updated 7July17)
With permission from Hudell and thanks to Chaucer for the plugin fix, here's an updated version of Orange Overlay. This version fixes the broken plugin commands people were experiencing when trying to change parallaxes via events.

Instructions from the original thread.
Introduction
You can use this plugin to add overlay images to your maps
You can keep the images either on the img/parallaxes folder
Or (if you set the Organized Folders param to true) on separate folders like this:
Code:
img/overlays/grounds
img/overlays/pars
img/overlays/shadows
img/overlays/lights
img/overlays/fogs
All image filenames must end with the number of the map that they are used on.
Map notetags:
<all> : Display all overlays
<ground> : Display ground overlay
<par> : Display parallax overlay
<light> : Display light overlay
<shadow> : Display shadow overlay
<fogName:filename> : Display the specified fog image
<fogOpacity:number> : Change the opacity level of the fog image (0 to 255)
<fogBlend:number> : Changes the blend type of the fog image
<fogDuration:number> : Changes the duration of the opacity transition
<xMove:number> : Changes the horizontal speed of the fog
<yMove:number> : Changes the vertical speed of the fog

You can use variables numbers on the notetags by adding a $ symbol before the value

Plugin Commands

Overlay layertype filename
Possible layer types: ground, light, shadow, par.

Overlay fog filename opacity xMove yMove blendmode duration

Changes the fog params to the ones specified in this command.
Blendmode and duration are optional
Examples:
Overlay fog fog1 100 10 0 0 20
This will display the file fo1 with opacity 100 and move horizontally 10px at a time, with a transition of 20 frames

Overlay fadeout duration
Do a fadeout effect on the current fog. This command will disable the fog switch at the end of the fadeout effect.

Overlay addfog filename ID Opacity xMove yMove BlendType Z
Adds an extra fog layer. BlendType and Z values are optional

Overlay removefog ID
Removes an extra fog that was added with the addfog command

License
Free to use on any game.
Animated Parallax Add-on - Plugin DL - (Updated 12Aug17) - Thanks @Krimer for the latest update!
Rejoice parallax mappers! You can now have animated water!
This plugin adds to the Orange Overlay plugin, and allows you to animate overlay images.
==============================================================================
INSTRUCTIONS :
==============================================================================
Naming Images :
When naming the animated images, please include _ followed by the index of the image, please take note that the index will always start on 0 and NOT 1, so please name images accordingly
( example : example_1, example_2, example_3, etc.. ).


Example of how the 3 frame images would be set up in your parallax folder.
par(layertype), 1(map#), _0(frame#).

Changing animated layers:
When changing a layer that is animated via plugin command(example: Overlay ground ground1-v1 ), do NOT include _0, as this plugin will do so on it's own.

Map Note Tags:
Code:
<animate_parallax: f, s > : *parallax layer will animate upon map entry.
<animate_shadow: f, s > : *shadow layer will animate upon map entry.
<animate_ground: f, s > : *ground layer will animate upon map entry.
<animate_light: f, s > : *light layer will animate upon map entry.
(ex. <animate_parallax: 3, 10 > -- This will animate the par layer with 3 image frames at a speed of 10fps.)

keys:
f = the amount of frames( or images ), that will be used.
s = the amount of frames that must pass before changing frames.

Plugin Commands:
Code:
animate_layer l f s
Description : tell a layer to start animating.
(ex.) animate_layer ground 3 10

Code:
change_layer_speed l s
Description : change the speed of a given layers animation.

Code:
stop_layer_animation l
Description : tell a layer to stop animating.

keys:
f = the amount of images used in the animation.
l = the name of the layer( ground, parallax, shadow, light ).
s = the amount of frames that must pass before changing frames.
----------------------------------------------------------------------------------------------------------------------------
Bugfixes: Please post all bugs you encounter in the thread. I'll try to keep this plugin updated and bug free.
----------------------------------------------------------------------------------------------------------------------------
Terms of Use
Orange Overlay

Credit: Hudell and Chaucer
Same rights as original-Free to use on any game

Tsukitsune Animated Overlay Add-on
Do not share on any other site without permission
Free for use on any game
Edits are allowed
and please support my project <3
 
Last edited:

beenbaba

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Awesome, thank you!
 

Plueschkatze

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This sounds awesome! I'll test it out.
Thanks for sharing this!

Now I'd only need the par layer of orange overlay to be one lower than the highest possibile layer of YEP's Doodads and I'd be perfectly happy (so that it is possible to have moving lights and fire sprites and stuff like that on top of the par layer~)
 

beenbaba

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I'm not sure if the 'overlay fadeout duration' is working or not, doesn't seem to work for me, would someone be able to confirm if it works for them please?
 

Tsukitsune

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@beenbaba Overlay fadeout duration only removes the fogs through the map notetags or Overlay fog event commands, not the Overlay addfog commands.
But it works.
Try these as an example.

 

beenbaba

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@Tsukitsune ah right, I'll give that a try and see what happens, thanks :)
 

Tsukitsune

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Plugins have been updated to 1.1.4 to fix some issues with overlays and fogs reappearing/disappearing when the menu opens and closes. Same with some issues relating to them not disappearing when the respective switches were turned off.
 

Rhino

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Fog is working perfectly now, thank you so much! :kaojoy::kaoluv:
 

Arcmagik

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Well thank you!!
 

SoSick.

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this is great man! thanks for doing this! any chance in the future will be able to put doodads above the par layer? thanks
 

Plueschkatze

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I think I'll check how expensive it would be to fix that YEP doodad issue. Would it be OK to alter this updated plugin version of orange overlays? :)
Or would Chaucer be willing to look into this issue?

It would be awesome if the par layer would be one below the highest possible doodaslayer, so that we can put stuff above the par layer. (fire, lights, particles, whatever)
 

Tsukitsune

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Chaucer did make a mod to Yanfly's doodad to allow the highest layer (10) to appear above Par layers. I don't think I can publicly share edits to Yanfly's plugins so I won't post it here. If you need it, send me a message.
 

Mrludo

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Hello, it my impossible to make your plugin work, please help me
 

Kes

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@Mrludo People will need some detail if anyone is to help you.
What exactly is not working? What happens or does not happen? Did you remember to start a New Game after installing the plugin? You need to describe your problem, because people cannot possibly guess what it might be.
 

Mrludo

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Ok so here's my problem:

I have OrangeOverlays.js with which I work (I create folders (pars, grounds, lights, fogs, shadows))
This plugin works very well.

I find here the plugin Tsukitsune_animatedOverlayAddon.js
And the disaster "lol"

I do not know or place my images (EX: light3_0, light3_1, light3_2)

Or do I badly edit the names of my images?
 

Plueschkatze

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Did you add the map notetags @Mrludo?

<animate_parallax: f, s > : *parallax layer will animate upon map entry.
<animate_shadow: f, s > : *shadow layer will animate upon map entry.
<animate_ground: f, s > : *ground layer will animate upon map entry.
<animate_light: f, s > : *light layer will animate upon map entry.
 

Tsukitsune

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@Mrludo
You're going to have to describe in detail what you're doing. Is there an error that is being shown? What exactly isn't working? I'm assuming you're trying to animate a layer but which layer and what plugin commands are you using?
 

Mrludo

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So here is

My images are (light3, light3_0, light3_1, light3_2)




So my light appears but does not move.
 

Tsukitsune

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Looks like the light layer is bugged, I'll have to have it looked at. In the meantime you can just use the Par layer and lower the Opacity in photoshop.
 

Mrludo

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I spent a good part of the night doing test, I'm sorry but your plugin does not work.
This is how I proceed :

OrangeOverlay works very well

Now the file ground because i test with it if

So I have ground3, ground3_0, ground3_1, ground3_2
I am obliged to keep ground3 because otherwise OrangeOverlay tells me an error
Is I have done everything as it is said on your page is nothing of it does not even happen a mistake like what images miss ?????
 

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