Orange Overlay v1.1.4 + Animated Parallax Add-On (Updated 7Jul17)

Discussion in 'JS Plugin Releases (RMMV)' started by Tsukitsune, Jul 7, 2017.

  1. Tsukitsune

    Tsukitsune Veteran Veteran

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    Orange Overlay + Animated Parallax Add-on
    [​IMG]
    Orange Overlay 1.1.4 - Plugin DL - (Updated 7July17)
    With permission from Hudell and thanks to Chaucer for the plugin fix, here's an updated version of Orange Overlay. This version fixes the broken plugin commands people were experiencing when trying to change parallaxes via events.

    Instructions from the original thread.
    Animated Parallax Add-on - Plugin DL - (Updated 12Aug17) - Thanks @Krimer for the latest update!
    Rejoice parallax mappers! You can now have animated water!
    This plugin adds to the Orange Overlay plugin, and allows you to animate overlay images.
    ==============================================================================
    INSTRUCTIONS :
    ==============================================================================
    Naming Images :
    When naming the animated images, please include _ followed by the index of the image, please take note that the index will always start on 0 and NOT 1, so please name images accordingly
    ( example : example_1, example_2, example_3, etc.. ).

    [​IMG]
    Example of how the 3 frame images would be set up in your parallax folder.
    par(layertype), 1(map#), _0(frame#).

    Changing animated layers:
    When changing a layer that is animated via plugin command(example: Overlay ground ground1-v1 ), do NOT include _0, as this plugin will do so on it's own.

    Map Note Tags:
    Code:
    <animate_parallax: f, s > : *parallax layer will animate upon map entry.
    <animate_shadow: f, s > : *shadow layer will animate upon map entry.
    <animate_ground: f, s > : *ground layer will animate upon map entry.
    <animate_light: f, s > : *light layer will animate upon map entry.
    (ex. <animate_parallax: 3, 10 > -- This will animate the par layer with 3 image frames at a speed of 10fps.)

    keys:
    f = the amount of frames( or images ), that will be used.
    s = the amount of frames that must pass before changing frames.

    Plugin Commands:
    Code:
    animate_layer l f s
    Description : tell a layer to start animating.
    (ex.) animate_layer ground 3 10

    Code:
    change_layer_speed l s
    Description : change the speed of a given layers animation.

    Code:
    stop_layer_animation l
    Description : tell a layer to stop animating.

    keys:
    f = the amount of images used in the animation.
    l = the name of the layer( ground, parallax, shadow, light ).
    s = the amount of frames that must pass before changing frames.
    ----------------------------------------------------------------------------------------------------------------------------
    Bugfixes: Please post all bugs you encounter in the thread. I'll try to keep this plugin updated and bug free.
    ----------------------------------------------------------------------------------------------------------------------------
    Terms of Use
    Orange Overlay

    Credit: Hudell and Chaucer
    Same rights as original-Free to use on any game

    Tsukitsune Animated Overlay Add-on
    Do not share on any other site without permission
    Free for use on any game
    Edits are allowed
    and please support my project <3
    [​IMG]
     
    Last edited: Aug 13, 2017
    #1
  2. beenbaba

    beenbaba Slowly getting there Veteran

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    Awesome, thank you!
     
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  3. Plueschkatze

    Plueschkatze Veteran Veteran

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    This sounds awesome! I'll test it out.
    Thanks for sharing this!

    Now I'd only need the par layer of orange overlay to be one lower than the highest possibile layer of YEP's Doodads and I'd be perfectly happy (so that it is possible to have moving lights and fire sprites and stuff like that on top of the par layer~)
     
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  4. beenbaba

    beenbaba Slowly getting there Veteran

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    I'm not sure if the 'overlay fadeout duration' is working or not, doesn't seem to work for me, would someone be able to confirm if it works for them please?
     
    #4
  5. Tsukitsune

    Tsukitsune Veteran Veteran

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    @beenbaba Overlay fadeout duration only removes the fogs through the map notetags or Overlay fog event commands, not the Overlay addfog commands.
    But it works.
    Try these as an example.
    [​IMG]
    [​IMG]
     
    #5
  6. beenbaba

    beenbaba Slowly getting there Veteran

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    @Tsukitsune ah right, I'll give that a try and see what happens, thanks :)
     
    #6
  7. Tsukitsune

    Tsukitsune Veteran Veteran

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    Plugins have been updated to 1.1.4 to fix some issues with overlays and fogs reappearing/disappearing when the menu opens and closes. Same with some issues relating to them not disappearing when the respective switches were turned off.
     
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  8. Rhino

    Rhino ~Inactive~ Veteran

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    Fog is working perfectly now, thank you so much! :kaojoy::kaoluv:
     
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  9. Arcmagik

    Arcmagik Game Developer Veteran

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    Well thank you!!
     
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  10. SoSick.

    SoSick. Veteran Veteran

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    this is great man! thanks for doing this! any chance in the future will be able to put doodads above the par layer? thanks
     
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  11. Plueschkatze

    Plueschkatze Veteran Veteran

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    I think I'll check how expensive it would be to fix that YEP doodad issue. Would it be OK to alter this updated plugin version of orange overlays? :)
    Or would Chaucer be willing to look into this issue?

    It would be awesome if the par layer would be one below the highest possible doodaslayer, so that we can put stuff above the par layer. (fire, lights, particles, whatever)
     
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  12. Tsukitsune

    Tsukitsune Veteran Veteran

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    Chaucer did make a mod to Yanfly's doodad to allow the highest layer (10) to appear above Par layers. I don't think I can publicly share edits to Yanfly's plugins so I won't post it here. If you need it, send me a message.
     
    #12
    Plueschkatze and SoSick. like this.
  13. Mrludo

    Mrludo Villager Member

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    Hello, it my impossible to make your plugin work, please help me
     
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  14. Kes

    Kes Global Moderators Global Mod

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    @Mrludo People will need some detail if anyone is to help you.
    What exactly is not working? What happens or does not happen? Did you remember to start a New Game after installing the plugin? You need to describe your problem, because people cannot possibly guess what it might be.
     
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  15. Mrludo

    Mrludo Villager Member

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    Ok so here's my problem:

    I have OrangeOverlays.js with which I work (I create folders (pars, grounds, lights, fogs, shadows))
    This plugin works very well.

    I find here the plugin Tsukitsune_animatedOverlayAddon.js
    And the disaster "lol"

    I do not know or place my images (EX: light3_0, light3_1, light3_2)

    Or do I badly edit the names of my images?
     
    #15
  16. Plueschkatze

    Plueschkatze Veteran Veteran

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    Did you add the map notetags @Mrludo?

    <animate_parallax: f, s > : *parallax layer will animate upon map entry.
    <animate_shadow: f, s > : *shadow layer will animate upon map entry.
    <animate_ground: f, s > : *ground layer will animate upon map entry.
    <animate_light: f, s > : *light layer will animate upon map entry.
     
    #16
  17. Tsukitsune

    Tsukitsune Veteran Veteran

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    @Mrludo
    You're going to have to describe in detail what you're doing. Is there an error that is being shown? What exactly isn't working? I'm assuming you're trying to animate a layer but which layer and what plugin commands are you using?
     
    #17
  18. Mrludo

    Mrludo Villager Member

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    So here is

    [​IMG]
    My images are (light3, light3_0, light3_1, light3_2)

    [​IMG]

    [​IMG]


    So my light appears but does not move.
     
    #18
  19. Tsukitsune

    Tsukitsune Veteran Veteran

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    Looks like the light layer is bugged, I'll have to have it looked at. In the meantime you can just use the Par layer and lower the Opacity in photoshop.
     
    #19
  20. Mrludo

    Mrludo Villager Member

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    I spent a good part of the night doing test, I'm sorry but your plugin does not work.
    This is how I proceed :

    [​IMG]
    OrangeOverlay works very well

    Now the file ground because i test with it if
    [​IMG]

    So I have ground3, ground3_0, ground3_1, ground3_2
    I am obliged to keep ground3 because otherwise OrangeOverlay tells me an error
    Is I have done everything as it is said on your page is nothing of it does not even happen a mistake like what images miss ?????
     
    #20

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