Orange Screenshot Saver

Hudell

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Orange Screenshot Saver 1.0
Hudell
Introduction
This plugin will automatically save screenshots in a "Screenshots" folder inside the game every time the player presses the "printscreen" button.

When playtesting, the Screenshots folder will be created inside MV folder:
Code:
C:\Program Files (x86)\Steam\steamapps\common\RPG Maker MV\nwjs-win\Screenshots
Plugin
Get it from here

License
Free for any game.

Credit and Thanks
- Hudell
 
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Kane Hart

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don't you need eval to save there? Also not everyone will have steam :p

Great idea though.
 

Hudell

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don't you need eval to save there? Also not everyone will have steam :p

Great idea though.
It will be inside their MV folder regardless of where that is. On deployed games, it will be saved inside the game folder.
 

Galenmereth

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This will not work on web deployed games though, just a heads up, since they won't be running nwjs :)
 

Hudell

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This will not work on web deployed games though, just a heads up, since they won't be running nwjs :)
That's true, I forgot to mention it on the post. Web deployed games also don't have a folder on the player side to save the screenshots on.

I can, however, trigger an image download popup window if anybody is interested in that.
 

HeroicJay

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All said, though, this will be a great tool for game creators trying to get help with debugging or just showing off their creations, and since I wasn't sure how to save bitmaps to files in MV myself, I can use the code to help with a creation tool I'd been working on if you don't mind (it wouldn't be part of my published game anyway.)
 

Hudell

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All said, though, this will be a great tool for game creators trying to get help with debugging or just showing off their creations, and since I wasn't sure how to save bitmaps to files in MV myself, I can use the code to help with a creation tool I'd been working on if you don't mind (it wouldn't be part of my published game anyway.)
Yup. I had to do some research to lear how to save the images and I imagined that this plugin would also be useful for people wanting to do the same in other situations, so feel free to use the same code snippet.

Maybe I should add this method to MVC.
 

estriole

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please create MapShot script next :D . :D :D... :p .
 

HeroicJay

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Actually, if you mean what I think you mean, "MapShot" was sortakinda the tool I was working on that I alluded to earlier.
 

My existing version just prints the map to the screen, overriding the game itself - with the intent of "Print Screen"ing it to paste into an image editor. Using some of the code in Hudell's plugin, I can make an actual image file out of it directly without that mess.

(Not for a few hours, though - I only work on RPG Maker on evenings and weekends.)
 
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Hudell

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Actually, if you mean what I think you mean, "MapShot" was sortakinda the tool I was working on that I alluded to earlier.

My existing version just prints the map to the screen, overriding the game itself - with the intent of "Print Screen"ing it to paste into an image editor. Using some of the code in Hudell's plugin, I can make an actual image file out of it directly without that mess.

(Not for a few hours, though - I only work on RPG Maker on evenings and weekends.)
I already found the bitmaps with the map layers, I just need to mix them into a single image and save it to a file :)
 

HeroicJay

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Hm, actually, I think we might be talking about different types of "MapShots" here. Mine are just minimaps, where one tile is translated into a pixel whose color is based on its passability. I rigged up the plugin so I could easily create a minimap to display in the corner of the screen on the world map.
 

Hudell

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Hm, actually, I think we might be talking about different types of "MapShots" here. Mine are just minimaps, where one tile is translated into a pixel whose color is based on its passability. I rigged up the plugin so I could easily create a minimap to display in the corner of the screen on the world map.
Ah, yes, I was talking about exporting the whole map to an image file.
 

Woratana

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Awesome !! :D

I didn't realized MV is on Node.JS o__O

// EDIT:

Sorry, my bad :( Just reading the comments to realized that it will only work while test playing. That makes sense.
 
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Hudell

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Awesome !! :D

I didn't realized MV is on Node.JS o__O

// EDIT:

Sorry, my bad :( Just reading the comments to realized that it will only work while test playing. That makes sense.
It also works on Windows and Mac deployed games.
 

ArkDG

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@Hudell

Have you discovered a way to use this function even on web deployed games? 
And what can I do to change the size/resolution of the saved picture? I'm using your method in a plugin of mine, and I wish I could save it with a "samaller" file size. (256 x 143 to be exactly)

I'll be posting this plugin and send you the link so you can see it.
Tks in advance.
 
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Hudell

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For web games, I can make it trigger a file download. Resizing is simple to add too.
 

ArkDG

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Hmmmm but would it work on deployed mobile versions of the game? Cause in the actual way it do not works (I'm extracting and testing in my phone)
If yes, how would we do this happens? And I will need to know where the file is to load it to the scene_file windows. haha

And how do we resize the picture?

I'm still working on the topic for my plugin.
Thank you for the atention! ^^
 

Hudell

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Ah, now I understand what you want, this is not the plugin for that.


In your case, it would probably be best to save the screenshot inside the save file.
 

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