Orange Screenshot Saver

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,531
Reaction score
3,683
First Language
Java's Crypt
Primarily Uses
RMMZ
Orange Screenshot Saver 1.0
Hudell
Introduction
This plugin will automatically save screenshots in a "Screenshots" folder inside the game every time the player presses the "printscreen" button.

When playtesting, the Screenshots folder will be created inside MV folder:
Code:
C:\Program Files (x86)\Steam\steamapps\common\RPG Maker MV\nwjs-win\Screenshots
Plugin
Get it from here

License
Free for any game.

Credit and Thanks
- Hudell
 
Last edited by a moderator:

Kane Hart

Elmlor.com
Veteran
Joined
Jun 27, 2014
Messages
656
Reaction score
166
First Language
English
don't you need eval to save there? Also not everyone will have steam :p

Great idea though.
 

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,531
Reaction score
3,683
First Language
Java's Crypt
Primarily Uses
RMMZ
don't you need eval to save there? Also not everyone will have steam :p

Great idea though.
It will be inside their MV folder regardless of where that is. On deployed games, it will be saved inside the game folder.
 

Galenmereth

Retired
Veteran
Joined
May 15, 2013
Messages
2,248
Reaction score
2,158
First Language
English
Primarily Uses
N/A
This will not work on web deployed games though, just a heads up, since they won't be running nwjs :)
 

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,531
Reaction score
3,683
First Language
Java's Crypt
Primarily Uses
RMMZ
This will not work on web deployed games though, just a heads up, since they won't be running nwjs :)
That's true, I forgot to mention it on the post. Web deployed games also don't have a folder on the player side to save the screenshots on.

I can, however, trigger an image download popup window if anybody is interested in that.
 

HeroicJay

Veteran
Veteran
Joined
Jun 23, 2014
Messages
321
Reaction score
177
First Language
English
Primarily Uses
RMMV
All said, though, this will be a great tool for game creators trying to get help with debugging or just showing off their creations, and since I wasn't sure how to save bitmaps to files in MV myself, I can use the code to help with a creation tool I'd been working on if you don't mind (it wouldn't be part of my published game anyway.)
 

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,531
Reaction score
3,683
First Language
Java's Crypt
Primarily Uses
RMMZ
All said, though, this will be a great tool for game creators trying to get help with debugging or just showing off their creations, and since I wasn't sure how to save bitmaps to files in MV myself, I can use the code to help with a creation tool I'd been working on if you don't mind (it wouldn't be part of my published game anyway.)
Yup. I had to do some research to lear how to save the images and I imagined that this plugin would also be useful for people wanting to do the same in other situations, so feel free to use the same code snippet.

Maybe I should add this method to MVC.
 

estriole

Veteran
Veteran
Joined
Jun 27, 2012
Messages
1,229
Reaction score
457
First Language
indonesian
please create MapShot script next :D . :D :D... :p .
 

HeroicJay

Veteran
Veteran
Joined
Jun 23, 2014
Messages
321
Reaction score
177
First Language
English
Primarily Uses
RMMV
Actually, if you mean what I think you mean, "MapShot" was sortakinda the tool I was working on that I alluded to earlier.
 

My existing version just prints the map to the screen, overriding the game itself - with the intent of "Print Screen"ing it to paste into an image editor. Using some of the code in Hudell's plugin, I can make an actual image file out of it directly without that mess.

(Not for a few hours, though - I only work on RPG Maker on evenings and weekends.)
 
Last edited by a moderator:

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,531
Reaction score
3,683
First Language
Java's Crypt
Primarily Uses
RMMZ
Actually, if you mean what I think you mean, "MapShot" was sortakinda the tool I was working on that I alluded to earlier.

My existing version just prints the map to the screen, overriding the game itself - with the intent of "Print Screen"ing it to paste into an image editor. Using some of the code in Hudell's plugin, I can make an actual image file out of it directly without that mess.

(Not for a few hours, though - I only work on RPG Maker on evenings and weekends.)
I already found the bitmaps with the map layers, I just need to mix them into a single image and save it to a file :)
 

HeroicJay

Veteran
Veteran
Joined
Jun 23, 2014
Messages
321
Reaction score
177
First Language
English
Primarily Uses
RMMV
Hm, actually, I think we might be talking about different types of "MapShots" here. Mine are just minimaps, where one tile is translated into a pixel whose color is based on its passability. I rigged up the plugin so I could easily create a minimap to display in the corner of the screen on the world map.
 

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,531
Reaction score
3,683
First Language
Java's Crypt
Primarily Uses
RMMZ
Hm, actually, I think we might be talking about different types of "MapShots" here. Mine are just minimaps, where one tile is translated into a pixel whose color is based on its passability. I rigged up the plugin so I could easily create a minimap to display in the corner of the screen on the world map.
Ah, yes, I was talking about exporting the whole map to an image file.
 

Woratana

Veteran
Veteran
Joined
Jul 4, 2012
Messages
101
Reaction score
98
First Language
Thai
Primarily Uses
Awesome !! :D

I didn't realized MV is on Node.JS o__O

// EDIT:

Sorry, my bad :( Just reading the comments to realized that it will only work while test playing. That makes sense.
 
Last edited by a moderator:

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,531
Reaction score
3,683
First Language
Java's Crypt
Primarily Uses
RMMZ
Awesome !! :D

I didn't realized MV is on Node.JS o__O

// EDIT:

Sorry, my bad :( Just reading the comments to realized that it will only work while test playing. That makes sense.
It also works on Windows and Mac deployed games.
 

ArkDG

Veteran
Veteran
Joined
May 26, 2013
Messages
143
Reaction score
48
First Language
portuguese
Primarily Uses
@Hudell

Have you discovered a way to use this function even on web deployed games? 
And what can I do to change the size/resolution of the saved picture? I'm using your method in a plugin of mine, and I wish I could save it with a "samaller" file size. (256 x 143 to be exactly)

I'll be posting this plugin and send you the link so you can see it.
Tks in advance.
 
Last edited by a moderator:

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,531
Reaction score
3,683
First Language
Java's Crypt
Primarily Uses
RMMZ
For web games, I can make it trigger a file download. Resizing is simple to add too.
 

ArkDG

Veteran
Veteran
Joined
May 26, 2013
Messages
143
Reaction score
48
First Language
portuguese
Primarily Uses
Hmmmm but would it work on deployed mobile versions of the game? Cause in the actual way it do not works (I'm extracting and testing in my phone)
If yes, how would we do this happens? And I will need to know where the file is to load it to the scene_file windows. haha

And how do we resize the picture?

I'm still working on the topic for my plugin.
Thank you for the atention! ^^
 

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,531
Reaction score
3,683
First Language
Java's Crypt
Primarily Uses
RMMZ
Ah, now I understand what you want, this is not the plugin for that.


In your case, it would probably be best to save the screenshot inside the save file.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Building on the previous post, why stop at titlescreen idle videos? Now you can have videos as splash screens before the title screen too! [Free Plugin]
Still, a lot to be done. But already did a lot of things for the MZ version! And it is already working ^^
I just returned to school one week ago, AND THE TEACHERS HAVE ALREADY GAVE US 28 ASSIGNMENTS, PROJECTS AND TESTS!
Online school sure is draining :'/
a romanticized war
Still working on a few pixel projects- first, working on a fan tileset that I plan to drop soon. Second, returned to my Meat Market icons today and knocked out an additional eight. Up to 41 icons for meat products. Have another 14 icons planned before I run out of ideas.

Forum statistics

Threads
104,533
Messages
1,006,975
Members
136,024
Latest member
pialasport
Top