KōhīPlus

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Wow! I commented on the wrong one last time, but I've been using the script (For the real time system) and it's amazing! I'm using the variable add on too~.
 

jamzkie143

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Hi, sorry for the newbie question but...

I can't seem to run this plugin every time I turn on any other plugin.

Seems like everytime RPGMaker activates a plugin, it resets "line 6" and removes all parameters.

This Line below:

Code:
{"name":"OrangeTimeSystemVariables","status":true,"description":"","parameters":{}},
 
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Hudell

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Hi, sorry for the newbie question but...

I can't seem to run this plugin every time I turn on any other plugin.

Seems like everytime RPGMaker activates a plugin, it resets "line 6" and removes all parameters.

This Line below:

{"name":"OrangeTimeSystemVariables","status":true,"description":"","parameters":{}},
The plugins.js file is regenerated everytime you modify something on any plugin. If you set your params there, they will be lost when you add a new param. You should always use the Plugin Manager to define the value of the parameters. If you're using the PluginManager and you still lose your configuration, I will need you to send me a sample project (you can remove the audio and img folders to reduce file size).
 

MuteDay

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The plugins.js file is regenerated everytime you modify something on any plugin. If you set your params there, they will be lost when you add a new param. You should always use the Plugin Manager to define the value of the parameters. If you're using the PluginManager and you still lose your configuration, I will need you to send me a sample project (you can remove the audio and img folders to reduce file size).
best thing to do to avoid this is you can add something like MUE.Screens.unknownData=String(MUE.Screens.parameters['Unknown Data']||'?????'); the ||'??????" tells it to use that if nothing is defined
 

Hudell

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best thing to do to avoid this is you can add something like MUE.Screens.unknownData=String(MUE.Screens.parameters['Unknown Data']||'?????'); the ||'??????" tells it to use that if nothing is defined
Yes, I do that, but in the case of this plugin, there's nothing to do if there's nothing on the params.
 

MuteDay

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hmm thats quite odd

i have yet to have mv remove my defines 
 

Unmercyful

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 Could someone tell me how to run this demo? I tried downloading it, unzip, then running through rpg maker mv and says unable to read fils actors.json.
 

MuteDay

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any chance of having it so you can toggle a window on main screen to show the time and date
 

Hudell

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 Could someone tell me how to run this demo? I tried downloading it, unzip, then running through rpg maker mv and says unable to read fils actors.json.
You should be able to run it just fine. Try redownloading it, maybe something happened with the zip file.

any chance of having it so you can toggle a window on main screen to show the time and date
What do you mean by "main screen"? The title scene?
 

MuteDay

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You should be able to run it just fine. Try redownloading it, maybe something happened with the zip file.

What do you mean by "main screen"? The title scene?
Map/Menu
 

Unmercyful

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I re-downloaded the demo and still get this when i try to run it.

Screenshot (6).png
 

MuteDay

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from what i could tell you could easly just add the ability to store the time in this one into a varaiable then can use clock addon for the hud then set it on the plugin manager
 

jamzkie143

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The plugins.js file is regenerated everytime you modify something on any plugin. If you set your params there, they will be lost when you add a new param. You should always use the Plugin Manager to define the value of the parameters. If you're using the PluginManager and you still lose your configuration, I will need you to send me a sample project (you can remove the audio and img folders to reduce file size).
Hi, I'm using the plugin manager. and even used it on your demo. Started with your demo - it runs, then I went to plugins manager and added Yanfly's core plugin - then it doesn't run anymore. Even if I deleted Yanfly's plugin afterward. The same thing happens when activating any other plugin via plugin manager.

I will send a file later when I get home.
 
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DarkSlayerEX

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Hi, I'm using the plugin manager. and even used it on your demo.

Started with your demo - it runs, then I went to plugins manager and added Yanfly's core plugin - then it doesn't run anymore. Even if I deleted Yanfly's plugin afterward. The same thing happens when activating any other plugin via plugin manager.

I will send a file later when I get home.
Hudell and I have been trying to trouble shoot this same issue this morning. It happens with his demo project too.(Without adding or removing any plugins) It just...randomly stopped working for me...
 
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jamzkie143

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Thank you very much.
 

Hudell

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Sorry for all this trouble, people. I accidentally broke both add-ons when I removed their dependencies, because I modified an older version of them. They are both fixed now.
 
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dinomanjj

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Can this slowly change the coloring to make the lighting seem to change, such as in the morning it would have an orange-ish tint, day would be normal, evening would have a red-ish tint, and night would be a blu-ish purple-ish tint making it appear night
 

Hudell

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Can this slowly change the coloring to make the lighting seem to change, such as in the morning it would have an orange-ish tint, day would be normal, evening would have a red-ish tint, and night would be a blu-ish purple-ish tint making it appear night
Yes, this can easily be done with events using the Time System Events add-on, but I'll soon make a new add-on to do this automatically.
 

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