Orangeworks, how to implement DLC and Steam Inventory

Hudell

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What exactly do you need?

You can access the greenworks instance using `OrangeGreenworks.greenworks`, with that, you can do anything that your greenworks version support, even if my plugin doesn't implement it.

Documentation for the greenworks methods are available here: https://github.com/greenheartgames/greenworks/tree/master/docs

For example:
Code:
OrangeGreenworks.greenworks.ugcShowOverlay($gameVariables.getValue(10));
 

Tuomo L

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What exactly do you need?

You can access the greenworks instance using `OrangeGreenworks.greenworks`, with that, you can do anything that your greenworks version support, even if my plugin doesn't implement it.

Documentation for the greenworks methods are available here: https://github.com/greenheartgames/greenworks/tree/master/docs

For example:
Code:
OrangeGreenworks.greenworks.ugcShowOverlay($gameVariables.getValue(10));
DLC, Steam Inventory and Workshop mostly.
 

Hudell

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There are many different ways to have DLC:
- You can send a different version of the game for those who have the DLC and those who don't
- You can make the game recognize DLC files and have steam download them separately when the player has them.
- You can make a single game for everyone and use the plugin to determine if the player has the DLC or not, using conditional branches.

I'm not familiar with Steam's inventory and workshop.
 

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