I don't know how to explain this, but please bear with me. I take in general from what I see. The town/city often has different stores like a potion store, a weapon store, a magic store, and an armor store. The question is how do you design your stores. I know many of you're genius will create stores which is amazing and should be copyright.
Let's talk about a potion store first. I don't know what your design was. A potion store sells potions for recovery hp and mp. It also sells potion for buffs and cure for different states.
Secondly, the weapon store sells swords, bow, ward, and etc. An armor store sells armors, accessories, and cloaks. Did you do that or something different?
Third, a magic store usually sells to learn basic magic. So do you specialize magic store into a different type of magic with each store?
How much is too much to for items in the store? People like freedom of choice, but too much choice might give players a headache I think. How did you base your pricing on items formula maybe?
I am just asking because I am still surprise know much I do not know. Thank you for helping.
Let's talk about a potion store first. I don't know what your design was. A potion store sells potions for recovery hp and mp. It also sells potion for buffs and cure for different states.
Secondly, the weapon store sells swords, bow, ward, and etc. An armor store sells armors, accessories, and cloaks. Did you do that or something different?
Third, a magic store usually sells to learn basic magic. So do you specialize magic store into a different type of magic with each store?
How much is too much to for items in the store? People like freedom of choice, but too much choice might give players a headache I think. How did you base your pricing on items formula maybe?
I am just asking because I am still surprise know much I do not know. Thank you for helping.
Last edited:
