- Joined
- Nov 3, 2015
- Messages
- 233
- Reaction score
- 204
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- English
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- RMMV
This is probably a really simple question, but I'm having a lot of trouble with it. How do you decide what you're going to work on next in your game? This is a problem I have when I don't really have a deadline.
I have all of my ideas mapped out in my head and I know exactly hpw to transition between each scene, map, and moment in my game. However, when I open my computer to work I feel extremely overwhelmed and draw a large blank on what I want to do next.
I have most of my database completed and a lot of the beginning maps and cutscenes, but everything I want to do is in my head and I don't know how to translate that to paper, much less the engine.
I know my problem is not breaking my idea up into seperate tasks, so I was wondering how everyone else did it? I know for some people winging it probably works, but I don't think it's working for me haha.
I have all of my ideas mapped out in my head and I know exactly hpw to transition between each scene, map, and moment in my game. However, when I open my computer to work I feel extremely overwhelmed and draw a large blank on what I want to do next.
I have most of my database completed and a lot of the beginning maps and cutscenes, but everything I want to do is in my head and I don't know how to translate that to paper, much less the engine.
I know my problem is not breaking my idea up into seperate tasks, so I was wondering how everyone else did it? I know for some people winging it probably works, but I don't think it's working for me haha.

