RMMV Origin Hunt

Cythera

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TitleText.png
A kidnapped monster in a foreign country caught in a secret war between seven of the most powerful mages alive.

~~Hey. Want to know something cool?
There's a demo download below :kaopride:~~


I wanted to put this up top and obvious, to be safe. This game includes some of the following content, none of which are considered 'R' but may be sensitive topics to some individuals:
  • Video game fantasy violence
  • Suggestive content (implied text, no graphics)
  • Alcohol use
  • There's 1-2 counts of mild language in the whole game. Emphasis on mild; it's a word with an actual English meaning beyond the curse, but I wanted to mention it.

Synopsis.png
For over 500 years the country of Lenma has known relative peace as a result of the truce with their Origin Mages.
Masters of their elements, Origin Mages are responsible for keeping their monsters away from human populations. In this, the country maintains stability.
But no system is perfect. Now the repercussions of a tragic event years ago are here as one individual begins a final and bloody quest for justice.

Origin Hunt is a story-rich game where choices made have lasting impact. The plot is driven forward by realistic and relatable characters, all with their own unique personalities and voices. Turn-based combat provides challenge with a multitude of custom player and enemy skills, complete with action sequences! Utilize an element system or manipulate enemy passives to strategize victory.

Characters.png
Meet the characters you'll get to play as!

Vincent-SV.png
Name: Vincent
Class: Half-Bred
Innate Passive: Icon1.png DarkBlood: Any targets that have Fallen to Vincent are unable to be revived. Additionally, Vincent's recovery rates are increased by 35%
Skill Spoiler: Icon4.png Transform: Utilize that monster blood and transform! This skill is instant-use in combat.

Mara-SV.png
Name: Mara
Class: Elemental Mage
Skill Spoiler: Icon7.pngInsight: Reveal enemy elemental weaknesses and absorptions, along with any innate passives they may possess. This skill is instant-use in combat.
Skill Spoiler: Icon6.pngCombine Elements: Is one element not enough? Use two then! Combine them into a powerful attack against all enemies!

Ella-SV.png
Name: Ella
Class: Rogue
Innate Passive: Icon2.pngCunning: Each stack of Cunning increases Ella's damage dealt by 3%, up to 15 stacks. Gain 2 stacks whenever landing a Critical Hit, and 1 stack when gaining or refreshing Beneficial Statuses.
Skill Spoiler: Icon8.pngMoon Hunter: This attack targets all enemies to deal damage according to Ella's massive Agility stat. It also ignores defense when used at night!

Squall-SV.png
Name: Hanson - but don't call him that! He'll only answer in a non-violent way to Squall!
Class: Combat Mage
Innate Passive: Icon3.pngTransgression: Every other turn in combat, Squall gains a Shield. The shield amount gained is based on if he has taken damage that turn or not: if he has, the shield is equal to 16% of his Max Health. If he hasn't taken damage that turn, the shield is equal to 30% of his current Health.
Skill Spoiler: Icon5.pngAlter Time - Accelerate: Increase the party's Agility, reduce their skill cooldowns by 3, and reduce the duration of Immobile statuses by 2 turns. Provides a small heal according to the caster's Magic.

Features.png
Everything listed is included in the demo!
In a self-ranked list of 'good' to 'most exciting!'
  • Turn-based combat with animated enemies and lively action sequences! The battle screen is never still, from party members using unique skills to enemies crushing said party members with AI designed to create a dynamic challenge.
  • A crafting system - that doesn't require hours of resource collecting! You can battle for items, gather them in the world, or just buy them from a local merchant.
  • Skill learn system: learn what skills and passives you want when you want them. You can then upgrade those skills to more powerful versions - and then into branching versions, so pick which bonus you want for that skill carefully!
  • Achievements, for the completionist inside all of us.
  • Day/Night Cycle with in-game effects! From skill bonuses to events to the poor guy wearing sunglasses at night.
  • Choices that matter. Choose how to act to your team, and to the general populations. How you interact with others can change how they act towards you!
  • Gear customization. Can't get enough of ridiculous, complex, over-the-top equipment names? Weapon-Image.png
You'll find plenty of that with random gear traits and equippable augments. Not to mention how useful those random traits can be - turn an enemy's strength against them with damage-reflecting armour! Attack twice with a Violent weapon!
Craft equipment to get that one perfect trait for the job.
  • Character Combat Customization: No character is locked into a role. Build your team how you want. Want your healer to become a damage-dealer? Great! Need more magical offense power? Why not take your physical character and turn them into a mage? All of this without classes; strategic use of skills and equipment give team-building freedom.

Images.png
Separated into their own spoilers.
~~It's animated!! A good friend of mine helped me out with this, and I really like how it turned out!~~
Title_Moment.jpg
Exploring some eerie marshlands at night.
Marsh-Image.png
'Hey, those are cool-looking human battlers, I wonder who drew those?!'
Battle-Image.png
Your choices matter! The same scene, the same time in the game, different choices made. Different outcome - be warned, not all the repercussions are simple, snarky remarks...Some may be more, say, detrimental to your team's health...
Interactions-Image.png
If you want those unknown achievements, you'll have to be very careful how you fight some bosses...
You should probably also be very careful if you're going for the 'Got Your Nose!' achievement.Achievements-Image.png

Download.png
Origin Hunt Itch Page + Download
Previous version save files are - to my knowledge - compatible. Simply copy the contents of the 'save' folder from the old version to the new version. If there is any issue with loading older save files, I can provide save files at roughly the same point in the game.

System Changes
  • Animation Optimization. Anyone who experienced lag upon a battle animation playing for the first time in that battle should now have significantly less to no lag!
  • Drastically reduced enemy respawn timers – farm away! Enemies still remain frozen and passable after fleeing battle for the same amount of time
  • Preloaded battle HUD items – hopefully no more issues with numbers not showing, or gauges being out of place
  • Added save reminders at the beginning. Once the whole team is made, these become fewer and farther between
  • Added some mini side quests from various NPC
  • Fixed some tile passable errors – such as being able to walk up a cliff ledge by stepping on a flower/grass tile at the cliff’s edge
  • Minor text changes
  • Fixed some typos and grammar issues
  • Improved skill description of ‘Hype Up’ so it’s clear the bonus turn does not apply to allies who already acted
  • Expanded food item text descriptions – their heal and buff/debuff effects are now listed
  • Colour-coded more item text descriptions
Balancing
  • Mara now starts with slightly better armour, and her starting weapon has been buffed slightly
  • Nerfed Baby Ice Ifrit battle – enemies now have a lower level, lower health, and lower defenses
  • Skill Buffs: Steal/Mug/Rush skill line: Now ignores defense, and upgrades to have Confuse chances added
Graphical Changes
  • Totally revamped title screen! Ooh, animated!
~~Umm, it's a very long list. I would feel really bad putting the whole thing here to be honest, simply because of how long the changelog for this version is!
From now on, I'll be putting the changelogs on my Itch.io page, and linking them here, so if you want to see the complete changes, they are available. If you look at the list, you'll see what I mean about it being very long.~~

Changelog Ver 1.2 - Good-Bye Chibi Battlers!
 
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Cythera

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Consider yourself signed up, @ShadowDragon :) Once my dying internet completes the upload, I'll message you the link.
 

Twisted

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I just wanted to comment.

This game sounds Amazing!
I would really like to help play test,mainly for my own selfish enjoyment :p
I just do not have the time now i am back at work, and barely have the time to work on my own project.
But.....I would like the demo if you do not mind?
I will help if i can but cannot promise anything as there's never enough time.

I wish you all the best with your game, it sounds like something i would buy. I am a huge fan of the Forgotten realms games - Baldurs gate, Icewind Dale and Origin hunt seems like it should be on that list.
 

RCXDan

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You've caught my attention.
 

Cythera

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@Twisted, Thanks! You're welcome to give the demo a shot; just send me a message whenever you have time and I'll give you the download. Any feedback is welcome!
@RCXDan Excellent. May I presume you are interested in giving me your soul-I mean, playtesting?
 

RCXDan

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@Cythera Yes, although I do have a question. How long is the demo meant to be? I'm asking because I'm currently juggling between a screenshot let's play of Boktai 1 and online college classes.
 

Twisted

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@Cythera are you set on the title?
Origin Hunt sounds like a puzzle game to me. Would you consider something different? As a consumer the title needs to get me to read on.
I assume you want to sell your game? For me the title is the bait to read the description and then buy. I can be shallow, but im not the only one.
Ex:
Origin: Master Of Elements
Origin: Elemental Mages

Just a thought.

Regards
Mat




 

Cythera

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@RCXDan Hm, roughly 8 hours I'd say.
@Twisted Pretty set on the title, though if majority of people find it misleading I may reconsider. How does it imply a puzzle game, if I may ask?
 

KILLERTIGER

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Origin Hunt huh? sounds nice i would like to play it(totally selfish reasons like for my fun hehehe) i have a lot of free time doing nothing playing new games will be nice so i will be a playtester
almost finished playing card masters so i will have more free time
 

KILLERTIGER

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@RCXDan Hm, roughly 8 hours I'd say.
@Twisted Pretty set on the title, though if majority of people find it misleading I may reconsider. How does it imply a puzzle game, if I may ask?
it doesn't sound like a puzzle game it sounds more like an RPG game
 

41728280

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I want to join, but English is not good
 

KILLERTIGER

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Cythera could u show the enemies health on your game's next update
 

xDRAGOONx

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I'm interested!
 

Cythera

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You're all welcome to join in! The more feedback, the better. I'll send the download to your messages shortly. @xDRAGOONx @41728280 (my phone thought I was typing a phone number with that username!)
Also @KILLERTIGER The game has enemy health bars :) Pretty coloured ones with numbers; you'll see shortly.
 

KILLERTIGER

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You're all welcome to join in! The more feedback, the better. I'll send the download to your messages shortly. @xDRAGOONx @41728280 (my phone thought I was typing a phone number with that username!)
Also @KILLERTIGER The game has enemy health bars :) Pretty coloured ones with numbers; you'll see shortly.
can i know when your game will be ready
 

Cythera

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A demo is ready now! I'll be sending out the download within an hour - I just woke up and need food first :3
 

KILLERTIGER

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A demo is ready now! I'll be sending out the download within an hour - I just woke up and need food first :3
oh! sorry if i disturbed u Bon apetit


wait it takes u an hour to finish eating food???:eek::eek::eek:
 

KILLERTIGER

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so it is true
Seriously cant belive :biggrin::biggrin::biggrin:
 

Cythera

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The issue is it takes me 45 minutes to decide what I want to eat, 10 minutes to butcher cooking, then 5 minutes to shovel cereal into my face :D
Alright, downloads going out. Expect one in your messages in a minute!
 

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